Clear messages every turn
Clear messgaes every turn, preserving the ability to ^P to get the previous message
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					 1 changed files with 11 additions and 0 deletions
				
			
		
							
								
								
									
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								src/game.rs
									
										
									
									
									
								
							
							
						
						
									
										11
									
								
								src/game.rs
									
										
									
									
									
								
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					@ -367,6 +367,16 @@ impl<'a> Game<'a> {
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        Ok(())
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					        Ok(())
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    }
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					    }
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					    fn clear_message(&mut self) -> io::Result<()> {
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					        debug!("{:?} {:?}", self.message_idx, self.messages);
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					        if self.message_idx == self.messages.len() {
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					            return Ok(());
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					        }
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					        self.viewport.clear_message()?;
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					        self.message_idx += 1;
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					        Ok(())
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					    }
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    fn creature(&self, creature_id: EntityID) -> Option<&Creature> {
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					    fn creature(&self, creature_id: EntityID) -> Option<&Creature> {
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        self.entities
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					        self.entities
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            .get(creature_id)
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					            .get(creature_id)
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					@ -500,6 +510,7 @@ impl<'a> Game<'a> {
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                        self.viewport.clear(old_pos)?;
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					                        self.viewport.clear(old_pos)?;
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                        self.draw_entities_at(old_pos)?;
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					                        self.draw_entities_at(old_pos)?;
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                        self.draw_entity(self.character_entity_id)?;
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					                        self.draw_entity(self.character_entity_id)?;
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					                        self.clear_message()?;
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                        self.describe_entities_at(
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					                        self.describe_entities_at(
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                            char_pos,
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					                            char_pos,
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                            EntityDescriptionMode::Walk,
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					                            EntityDescriptionMode::Walk,
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