feat(gs/xanthous): Allow disabling saving

Add a command-line parameter to disable the Save command, so people
don't save and fill up my disk when I'm running this on the internet.

Change-Id: I2408e60de2d99764ac53c21c3ea784282576d400
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3808
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-11-07 15:44:57 -05:00 committed by grfn
parent e3724448a2
commit 9577d97a8f
4 changed files with 68 additions and 34 deletions

View file

@ -1,3 +1,5 @@
{-# LANGUAGE RecordWildCards #-}
--------------------------------------------------------------------------------
module Main ( main ) where
--------------------------------------------------------------------------------
import Xanthous.Prelude hiding (finally)
@ -12,6 +14,7 @@ import System.Exit (die)
--------------------------------------------------------------------------------
import qualified Xanthous.Game as Game
import Xanthous.Game.Env (GameEnv(..))
import qualified Xanthous.Game.Env as Game
import Xanthous.App
import Xanthous.Generators.Level
( GeneratorInput
@ -26,9 +29,17 @@ import Xanthous.Data (Dimensions, Dimensions'(Dimensions))
import Data.Array.IArray ( amap )
--------------------------------------------------------------------------------
parseGameConfig :: Opt.Parser Game.Config
parseGameConfig = Game.Config
<$> Opt.switch
( Opt.long "disable-saving"
<> Opt.help "Disallow saving games"
)
data RunParams = RunParams
{ seed :: Maybe Int
, characterName :: Maybe Text
, gameConfig :: Game.Config
}
deriving stock (Show, Eq)
@ -46,6 +57,7 @@ parseRunParams = RunParams
<> "will be prompted for at runtime"
)
))
<*> parseGameConfig
data Command
= Run RunParams
@ -104,7 +116,7 @@ newGame rparams = do
let initialState = Game.initialStateFromSeed gameSeed &~ do
for_ (characterName rparams) $ \cn ->
Game.character . Character.characterName ?= cn
runGame NewGame initialState `finally` do
runGame NewGame (gameConfig rparams) initialState `finally` do
thanks
when (isNothing $ seed rparams)
. putStrLn
@ -115,19 +127,19 @@ loadGame :: FilePath -> IO ()
loadGame saveFile = do
gameState <- maybe (die "Invalid save file!") pure . Game.loadGame . fromStrict
=<< readFile @IO saveFile
gameState `deepseq` runGame (LoadGame saveFile) gameState
gameState `deepseq` runGame (LoadGame saveFile) Game.defaultConfig gameState
runGame :: RunType -> Game.GameState -> IO ()
runGame rt gameState = do
eventChan <- Brick.BChan.newBChan 10
let gameEnv = GameEnv eventChan
runGame :: RunType -> Game.Config -> Game.GameState -> IO ()
runGame rt _config gameState = do
_eventChan <- Brick.BChan.newBChan 10
let gameEnv = GameEnv {..}
app <- makeApp gameEnv rt
let buildVty = Vty.mkVty Vty.defaultConfig
initialVty <- buildVty
_game' <- customMain
initialVty
buildVty
(Just eventChan)
(Just _eventChan)
app
gameState
pure ()