feat(gs/xanthous): Allow disabling saving

Add a command-line parameter to disable the Save command, so people
don't save and fill up my disk when I'm running this on the internet.

Change-Id: I2408e60de2d99764ac53c21c3ea784282576d400
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3808
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-11-07 15:44:57 -05:00 committed by grfn
parent e3724448a2
commit 9577d97a8f
4 changed files with 68 additions and 34 deletions

View file

@ -332,31 +332,34 @@ handleCommand Fire = do
let enemies = los >>= \(_, es) -> toList $ headMay es
in enemies ^? folded . below _SomeEntity
handleCommand Save = do
-- TODO default save locations / config file?
use savefile >>= \case
Just filepath ->
stringPromptWithDefault_
["save", "location"]
Cancellable
(pack filepath)
promptCallback
Nothing -> prompt_ @'StringPrompt ["save", "location"] Cancellable promptCallback
continue
where
promptCallback :: PromptResult 'StringPrompt -> AppM ()
promptCallback (StringResult filename) = do
sf <- use savefile
exists <- liftIO . doesFileExist $ unpack filename
if exists && sf /= Just (unpack filename)
then confirm ["save", "overwrite"] (object ["filename" A..= filename])
$ doSave filename
else doSave filename
doSave filename = do
src <- gets saveGame
lift . liftIO $ do
writeFile (unpack filename) $ toStrict src
exitSuccess
handleCommand Save =
view (config . disableSaving) >>= \case
True -> say_ ["save", "disabled"] >> continue
False -> do
-- TODO default save locations / config file?
use savefile >>= \case
Just filepath ->
stringPromptWithDefault_
["save", "location"]
Cancellable
(pack filepath)
promptCallback
Nothing -> prompt_ @'StringPrompt ["save", "location"] Cancellable promptCallback
continue
where
promptCallback :: PromptResult 'StringPrompt -> AppM ()
promptCallback (StringResult filename) = do
sf <- use savefile
exists <- liftIO . doesFileExist $ unpack filename
if exists && sf /= Just (unpack filename)
then confirm ["save", "overwrite"] (object ["filename" A..= filename])
$ doSave filename
else doSave filename
doSave filename = do
src <- gets saveGame
lift . liftIO $ do
writeFile (unpack filename) $ toStrict src
exitSuccess
handleCommand GoUp = do
hasStairs <- uses entitiesAtCharacter $ elem (SomeEntity UpStaircase)