refactor(gs/xanthous): Break out inventory into a common module
Creatures are going to have an inventory too now in addition to characters, so all the data types and lenses and stuff that define inventory need to be broken out into a separate module so the Creature entity can use them. Change-Id: I83f1c70d316afaaf2e75901f9dc28f79fd2cd31f Reviewed-on: https://cl.tvl.fyi/c/depot/+/3901 Tested-by: BuildkiteCI Reviewed-by: grfn <grfn@gws.fyi>
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8 changed files with 293 additions and 247 deletions
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@ -54,6 +54,12 @@ import Xanthous.Physics (throwDistance, bluntThrowDamage)
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import Xanthous.Data.EntityMap.Graphics (lineOfSight)
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import Xanthous.Data.EntityMap (EntityID)
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--------------------------------------------------------------------------------
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import Xanthous.Entities.Common
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( InventoryPosition, describeInventoryPosition, backpack
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, wieldableItem, wieldedItems, wielded, itemsWithPosition
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, removeItemFromPosition, asWieldedItem, inRightHand
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, wieldedItem
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)
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import qualified Xanthous.Entities.Character as Character
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import Xanthous.Entities.Character hiding (pickUpItem)
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import Xanthous.Entities.Item (Item, weight)
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