Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
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15 changed files with 90 additions and 34 deletions
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@ -115,7 +115,7 @@ type Position = Position' Int
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instance Arbitrary a => Arbitrary (Position' a) where
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arbitrary = genericArbitrary
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shrink = genericShrink
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shrink (Position px py) = Position <$> shrink px <*> shrink py
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instance Num a => Semigroup (Position' a) where
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