Fix an injectivity issue with saving the game
Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost.
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15 changed files with 90 additions and 34 deletions
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@ -33,7 +33,15 @@ test = localOption (QuickCheckTests 20)
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else True
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]
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, testGroup "JSON encoding/decoding"
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[ testProperty "Preserves IDs" $ \(em :: EntityMap Int) ->
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[ testProperty "round-trips" $ \(em :: EntityMap Int) ->
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let em' = JSON.decode (JSON.encode em)
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in counterexample (show (em' ^? _Just . lastID, em ^. lastID
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, em' ^? _Just . byID == em ^. byID . re _Just
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, em' ^? _Just . byPosition == em ^. byPosition . re _Just
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, em' ^? _Just . _EntityMap == em ^. _EntityMap . re _Just
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))
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$ em' === Just em
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, testProperty "Preserves IDs" $ \(em :: EntityMap Int) ->
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let Just em' = JSON.decode $ JSON.encode em
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in toEIDsAndPositioned em' === toEIDsAndPositioned em
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]
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