Fix an injectivity issue with saving the game

Fix an injectivity issue with JSON-encoding the entity map that was
causing the game saving to not properly round-trip. As part of this,
there's a refactor to the internals of the entity map to use sets
instead of vectors, which should also get us a nice perf boost.
This commit is contained in:
Griffin Smith 2019-11-30 15:00:39 -05:00
parent 310ea90985
commit 97a5c61f28
15 changed files with 90 additions and 34 deletions

View file

@ -46,6 +46,8 @@ test
]
, testGroup "Saving the game"
[ testProperty "forms a prism" $ isPrism saved
, testProperty "round-trips" $ \gs ->
loadGame (saveGame gs) === Just gs
, testProperty "preserves the character ID" $ \gs ->
let Just gs' = loadGame $ saveGame gs
in gs' ^. character === gs ^. character