callFunction: Copy functors to the heap
Normally it's impossible to take a reference to the function passed to callFunction, so some callers (e.g. ExprApp::eval) allocate that value on the stack. For functors, a reference to the functor itself may be kept, so we need to have it on the heap. Fixes #1045
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					 1 changed files with 11 additions and 4 deletions
				
			
		|  | @ -994,11 +994,18 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po | ||||||
|     if (fun.type == tAttrs) { |     if (fun.type == tAttrs) { | ||||||
|       auto found = fun.attrs->find(sFunctor); |       auto found = fun.attrs->find(sFunctor); | ||||||
|       if (found != fun.attrs->end()) { |       if (found != fun.attrs->end()) { | ||||||
|  |         /* fun may be allocated on the stack of the calling function,
 | ||||||
|  |          * but for functors we may keep a reference, so heap-allocate | ||||||
|  |          * a copy and use that instead. | ||||||
|  |          */ | ||||||
|  |         auto & fun2 = *allocValue(); | ||||||
|  |         fun2 = fun; | ||||||
|  |         /* !!! Should we use the attr pos here? */ | ||||||
|         forceValue(*found->value, pos); |         forceValue(*found->value, pos); | ||||||
|         Value * v2 = allocValue(); |         Value v2; | ||||||
|         callFunction(*found->value, fun, *v2, pos); |         callFunction(*found->value, fun2, v2, pos); | ||||||
|         forceValue(*v2, pos); |         forceValue(v2, pos); | ||||||
|         return callFunction(*v2, arg, v, pos); |         return callFunction(v2, arg, v, pos); | ||||||
|       } |       } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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