callFunction: Copy functors to the heap
Normally it's impossible to take a reference to the function passed to callFunction, so some callers (e.g. ExprApp::eval) allocate that value on the stack. For functors, a reference to the functor itself may be kept, so we need to have it on the heap. Fixes #1045
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					 1 changed files with 11 additions and 4 deletions
				
			
		|  | @ -994,11 +994,18 @@ void EvalState::callFunction(Value & fun, Value & arg, Value & v, const Pos & po | |||
|     if (fun.type == tAttrs) { | ||||
|       auto found = fun.attrs->find(sFunctor); | ||||
|       if (found != fun.attrs->end()) { | ||||
|         /* fun may be allocated on the stack of the calling function,
 | ||||
|          * but for functors we may keep a reference, so heap-allocate | ||||
|          * a copy and use that instead. | ||||
|          */ | ||||
|         auto & fun2 = *allocValue(); | ||||
|         fun2 = fun; | ||||
|         /* !!! Should we use the attr pos here? */ | ||||
|         forceValue(*found->value, pos); | ||||
|         Value * v2 = allocValue(); | ||||
|         callFunction(*found->value, fun, *v2, pos); | ||||
|         forceValue(*v2, pos); | ||||
|         return callFunction(*v2, arg, v, pos); | ||||
|         Value v2; | ||||
|         callFunction(*found->value, fun2, v2, pos); | ||||
|         forceValue(v2, pos); | ||||
|         return callFunction(v2, arg, v, pos); | ||||
|       } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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