Fix underflow when damaging character
Fix underflow that could happen when multiple gormlaks attack the character in a single turn
This commit is contained in:
parent
bf92a370a5
commit
a57e36dca8
2 changed files with 8 additions and 2 deletions
|
|
@ -14,7 +14,8 @@ import Xanthous.Data (Positioned(..), diffPositions, stepTowards, isUn
|
|||
import Xanthous.Data.EntityMap
|
||||
import qualified Xanthous.Entities.Creature as Creature
|
||||
import Xanthous.Entities.Creature (Creature)
|
||||
import Xanthous.Entities.Character (Character, characterHitpoints)
|
||||
import Xanthous.Entities.Character (Character)
|
||||
import qualified Xanthous.Entities.Character as Character
|
||||
import qualified Xanthous.Entities.RawTypes as Raw
|
||||
import Xanthous.Entities (Entity(..), Brain(..), brainVia)
|
||||
import Xanthous.Game.State (entities, GameState, entityIs)
|
||||
|
|
@ -54,7 +55,7 @@ stepGormlak pe@(Positioned pos creature) = do
|
|||
vision = Creature.visionRadius creature
|
||||
attackCharacter = do
|
||||
say ["combat", "creatureAttack"] $ object [ "creature" A..= creature ]
|
||||
character . characterHitpoints -= 1
|
||||
character %= Character.damage 1
|
||||
|
||||
newtype GormlakBrain = GormlakBrain Creature
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue