Simplify inherited attribute handling
This reduces the difference between inherited and non-inherited attribute handling to the choice of which env to use (in recs and lets) by setting the AttrDef::e to a new ExprVar in the parser rather than carrying a separate AttrDef::v VarRef member. As an added bonus, this allows inherited attributes that inherit from a with to delay forcing evaluation of the with's attributes. Signed-off-by: Shea Levy <shea@shealevy.com>
This commit is contained in:
parent
6cd6ce5608
commit
afc6c1bad6
7 changed files with 46 additions and 38 deletions
|
|
@ -521,23 +521,17 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
|
|||
environment, while the inherited attributes are evaluated
|
||||
in the original environment. */
|
||||
unsigned int displ = 0;
|
||||
foreach (AttrDefs::iterator, i, attrs)
|
||||
if (i->second.inherited) {
|
||||
/* !!! handle overrides? */
|
||||
Value * vAttr = state.lookupVar(&env, i->second.var);
|
||||
env2.values[displ++] = vAttr;
|
||||
v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
|
||||
} else {
|
||||
Value * vAttr;
|
||||
if (hasOverrides) {
|
||||
vAttr = state.allocValue();
|
||||
mkThunk(*vAttr, env2, i->second.e);
|
||||
} else
|
||||
vAttr = i->second.e->maybeThunk(state, env2);
|
||||
env2.values[displ++] = vAttr;
|
||||
v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
|
||||
}
|
||||
|
||||
foreach (AttrDefs::iterator, i, attrs) {
|
||||
Value * vAttr;
|
||||
if (hasOverrides && !i->second.inherited) {
|
||||
vAttr = state.allocValue();
|
||||
mkThunk(*vAttr, env2, i->second.e);
|
||||
} else
|
||||
vAttr = i->second.e->maybeThunk(state, i->second.inherited ? env : env2);
|
||||
env2.values[displ++] = vAttr;
|
||||
v.attrs->push_back(Attr(i->first, vAttr, &i->second.pos));
|
||||
}
|
||||
|
||||
/* If the rec contains an attribute called `__overrides', then
|
||||
evaluate it, and add the attributes in that set to the rec.
|
||||
This allows overriding of recursive attributes, which is
|
||||
|
|
@ -563,10 +557,7 @@ void ExprAttrs::eval(EvalState & state, Env & env, Value & v)
|
|||
|
||||
else {
|
||||
foreach (AttrDefs::iterator, i, attrs)
|
||||
if (i->second.inherited)
|
||||
v.attrs->push_back(Attr(i->first, state.lookupVar(&env, i->second.var), &i->second.pos));
|
||||
else
|
||||
v.attrs->push_back(Attr(i->first, i->second.e->maybeThunk(state, env), &i->second.pos));
|
||||
v.attrs->push_back(Attr(i->first, i->second.e->maybeThunk(state, env), &i->second.pos));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -583,10 +574,7 @@ void ExprLet::eval(EvalState & state, Env & env, Value & v)
|
|||
environment. */
|
||||
unsigned int displ = 0;
|
||||
foreach (ExprAttrs::AttrDefs::iterator, i, attrs->attrs)
|
||||
if (i->second.inherited)
|
||||
env2.values[displ++] = state.lookupVar(&env, i->second.var);
|
||||
else
|
||||
env2.values[displ++] = i->second.e->maybeThunk(state, env2);
|
||||
env2.values[displ++] = i->second.e->maybeThunk(state, i->second.inherited ? env : env2);
|
||||
|
||||
body->eval(state, env2, v);
|
||||
}
|
||||
|
|
@ -602,7 +590,7 @@ void ExprList::eval(EvalState & state, Env & env, Value & v)
|
|||
|
||||
void ExprVar::eval(EvalState & state, Env & env, Value & v)
|
||||
{
|
||||
Value * v2 = state.lookupVar(&env, info);
|
||||
Value * v2 = state.lookupVar(&env, info, false);
|
||||
state.forceValue(*v2);
|
||||
v = *v2;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue