fix(xan): Remove unused imports

GHC 8.8 is better at detecting unused imports, it seems - all of these
are new warnings that fail under -Werror

Change-Id: I1357094d715483612deb0db4a75b3e4f8f27d2e3
Reviewed-on: https://cl.tvl.fyi/c/depot/+/889
Reviewed-by: glittershark <grfn@gws.fyi>
Reviewed-by: BuildkiteCI
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2020-06-29 10:32:59 -04:00 committed by glittershark
parent beb29128b6
commit c0922e4906
4 changed files with 2 additions and 12 deletions

View file

@ -21,7 +21,6 @@ import Xanthous.Entities.Character (speed)
import Xanthous.Entities.Creature (Creature, creatureType)
import Xanthous.Entities.RawTypes (hostile)
import Xanthous.Game.State
import Xanthous.Game.Lenses (characterVisibleEntities)
--------------------------------------------------------------------------------
autoStep :: Autocommand -> AppM ()

View file

@ -17,7 +17,7 @@ import Brick (BrickEvent(..), Next)
import Brick.Widgets.Edit (handleEditorEvent)
import Data.Aeson (ToJSON, object)
import Graphics.Vty.Input.Events (Event(EvKey), Key(..))
import GHC.TypeLits (TypeError, ErrorMessage(..))
import GHC.TypeLits (ErrorMessage(..))
--------------------------------------------------------------------------------
import Xanthous.App.Common
import Xanthous.Data (move)