An @-sign in a box, in haskell
Initial commit of a Haskell version of Xanthous, written using Brick and built with Nix. This is so much nicer and so much easier
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17 changed files with 1075 additions and 3 deletions
17
src/Main.hs
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17
src/Main.hs
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module Main where
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import Xanthous.Prelude
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import Brick
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import Xanthous.Game (getInitialState)
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import Xanthous.App (makeApp)
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ui :: Widget ()
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ui = str "Hello, world!"
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main :: IO ()
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main = do
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app <- makeApp
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initialState <- getInitialState
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_ <- defaultMain app initialState
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pure ()
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21
src/Xanthous/App.hs
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21
src/Xanthous/App.hs
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module Xanthous.App (makeApp) where
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import Xanthous.Prelude
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import Brick hiding (App)
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import qualified Brick
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import Graphics.Vty.Attributes (defAttr)
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import Xanthous.Game
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import Xanthous.Game.Draw (drawGame)
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import Xanthous.Resource (Name)
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type App = Brick.App GameState () Name
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makeApp :: IO App
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makeApp = pure $ Brick.App
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{ appDraw = drawGame
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, appChooseCursor = const headMay
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, appHandleEvent = resizeOrQuit
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, appStartEvent = pure
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, appAttrMap = const $ attrMap defAttr []
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}
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12
src/Xanthous/Game.hs
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12
src/Xanthous/Game.hs
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module Xanthous.Game
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( GameState(..)
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, getInitialState
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) where
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import Xanthous.Prelude
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data GameState = GameState
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{ }
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getInitialState :: IO GameState
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getInitialState = pure GameState
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28
src/Xanthous/Game/Draw.hs
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src/Xanthous/Game/Draw.hs
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module Xanthous.Game.Draw
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( drawGame
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) where
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import Xanthous.Prelude
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import Brick
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import Brick.Widgets.Border
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import Brick.Widgets.Border.Style
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import Xanthous.Game (GameState(..))
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import Xanthous.Resource (Name(..))
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drawMessages :: GameState -> Widget Name
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drawMessages _ = str "Welcome to Xanthous! It's dangerous out there, why not stay inside?"
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drawMap :: GameState -> Widget Name
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drawMap _game
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= viewport MapViewport Both
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$ vBox mapRows
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where
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-- TODO
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firstRow = [str "@"] <> replicate 79 (str " ")
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mapRows = firstRow <> (replicate 20 . hBox . replicate 80 $ str " ")
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drawGame :: GameState -> [Widget Name]
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drawGame game = pure . withBorderStyle unicode
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$ drawMessages game
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<=> border (drawMap game)
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10
src/Xanthous/Prelude.hs
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10
src/Xanthous/Prelude.hs
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module Xanthous.Prelude
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( module ClassyPrelude
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, Type
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, Constraint
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, module GHC.TypeLits
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) where
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import ClassyPrelude hiding (return)
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import Data.Kind
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import GHC.TypeLits hiding (Text)
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11
src/Xanthous/Resource.hs
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11
src/Xanthous/Resource.hs
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module Xanthous.Resource
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( Name(..)
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) where
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import Xanthous.Prelude
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data Name = MapViewport
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-- ^ The main viewport where we display the game content
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| MessageBox
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-- ^ The box where we display messages to the user
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deriving stock (Show, Eq, Ord)
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