feat(xanthous) Generate random volume+density for items

Generate random volumes and densities for items based on the ranges for
those two quantities in the raw when building instances of items.

Since this is the first time creating an item is impure, this also lifts
entity generation into a (random) monadic context

Change-Id: I2de4880e8144f7ff9e1304eb32806ed1d7affa18
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3226
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-19 11:49:20 -04:00 committed by grfn
parent 8b97683f6e
commit d8bd8e7eea
9 changed files with 108 additions and 25 deletions

View file

@ -5,6 +5,8 @@ import Test.Prelude
--------------------------------------------------------------------------------
import Xanthous.Game.State
import Xanthous.Entities.Raws (raws, entityFromRaw)
import Control.Monad.Random (evalRandT)
import System.Random (getStdGen)
--------------------------------------------------------------------------------
main :: IO ()
@ -13,13 +15,15 @@ main = defaultMain test
test :: TestTree
test = testGroup "Xanthous.Game.StateSpec"
[ testGroup "entityTypeName"
[ testCase "for a creature" $
[ testCase "for a creature" $ do
let gormlakRaw = raws ^?! ix "gormlak"
creature = entityFromRaw gormlakRaw
in entityTypeName creature @?= "Creature"
, testCase "for an item" $
creature <- runRand $ entityFromRaw gormlakRaw
entityTypeName creature @?= "Creature"
, testCase "for an item" $ do
let stickRaw = raws ^?! ix "stick"
item = entityFromRaw stickRaw
in entityTypeName item @?= "Item"
item <- runRand $ entityFromRaw stickRaw
entityTypeName item @?= "Item"
]
]
where
runRand x = evalRandT x =<< getStdGen