Place doors on the level
Pick a random subset of cells on the level that have a wall on two opposite sides and are clear on the other two sides, and place closed, unlocked doors on those cells.
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4 changed files with 62 additions and 17 deletions
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@ -7,6 +7,7 @@ module Xanthous.Entities.Environment
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, Door(..)
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, open
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, locked
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, unlockedDoor
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-- * Messages
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, GroundMessage(..)
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) where
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@ -88,6 +89,13 @@ instance Entity Door where
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description _ = "a door"
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entityChar _ = "d"
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-- | A closed, unlocked door
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unlockedDoor :: Door
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unlockedDoor = Door
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{ _open = False
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, _locked = False
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}
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--------------------------------------------------------------------------------
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newtype GroundMessage = GroundMessage Text
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