Add dungeon level generation

Add a dungeon level generator, which:

1. generates an infinite sequence of rectangular rooms within the
   dimensions of the level
2. removes any duplicates from that sequence
3. Generates a graph from the delaunay triangulation of the centerpoints
   of those rooms
4. Generates the minimum-spanning-tree of that delaunay triangulation,
   with weights given by line length in points
5. Adds back a subset (default 10-15%) of edges from the delaunay
   triangulation to the graph
6. Uses the resulting graph to draw corridors between the rooms, using a
   random point on the near edge of each room to pick the points of the
   corridors
This commit is contained in:
Griffin Smith 2019-12-30 11:31:56 -05:00
parent 6f427fe4d6
commit e76567b9e7
20 changed files with 680 additions and 103 deletions

View file

@ -30,14 +30,19 @@ dependencies:
- containers
- data-default
- deepseq
- fgl
- fgl-arbitrary
- file-embed
- filepath
- generic-arbitrary
- generic-monoid
- generic-lens
- groups
- hgeometry
- hgeometry-combinatorial
- JuicyPixels
- lens
- linear
- megaparsec
- MonadRandom
- mtl
@ -49,6 +54,7 @@ dependencies:
- raw-strings-qq
- reflection
- Rasterific
- streams
- stache
- semigroupoids
- tomland