Add dungeon level generation

Add a dungeon level generator, which:

1. generates an infinite sequence of rectangular rooms within the
   dimensions of the level
2. removes any duplicates from that sequence
3. Generates a graph from the delaunay triangulation of the centerpoints
   of those rooms
4. Generates the minimum-spanning-tree of that delaunay triangulation,
   with weights given by line length in points
5. Adds back a subset (default 10-15%) of edges from the delaunay
   triangulation to the graph
6. Uses the resulting graph to draw corridors between the rooms, using a
   random point on the near edge of each room to pick the points of the
   corridors
This commit is contained in:
Griffin Smith 2019-12-30 11:31:56 -05:00
parent 6f427fe4d6
commit e76567b9e7
20 changed files with 680 additions and 103 deletions

View file

@ -18,11 +18,7 @@ let
overrides = (self: super: {
ghc = super.ghc // { withPackages = super.ghc.withHoogle; };
ghcWithPackages = self.ghc.withPackages;
# eww https://github.com/NixOS/nixpkgs/issues/16394
generic-arbitrary = pkgs.haskell.lib.appendPatch
super.generic-arbitrary
[ ./build/generic-arbitrary-export-garbitrary.patch ];
});
} // (import ./haskell-overlay.nix { inherit nixpkgs; }) self super);
}
else packageSet
);