Add dungeon level generation
Add a dungeon level generator, which: 1. generates an infinite sequence of rectangular rooms within the dimensions of the level 2. removes any duplicates from that sequence 3. Generates a graph from the delaunay triangulation of the centerpoints of those rooms 4. Generates the minimum-spanning-tree of that delaunay triangulation, with weights given by line length in points 5. Adds back a subset (default 10-15%) of edges from the delaunay triangulation to the graph 6. Uses the resulting graph to draw corridors between the rooms, using a random point on the near edge of each room to pick the points of the corridors
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test/Xanthous/Util/GraphSpec.hs
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test/Xanthous/Util/GraphSpec.hs
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module Xanthous.Util.GraphSpec (main, test) where
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--------------------------------------------------------------------------------
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import Test.Prelude
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--------------------------------------------------------------------------------
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import Xanthous.Util.Graph
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import Data.Graph.Inductive.Basic
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import Data.Graph.Inductive.Graph (labNodes, size, order)
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import Data.Graph.Inductive.PatriciaTree
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import Data.Graph.Inductive.Arbitrary
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--------------------------------------------------------------------------------
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main :: IO ()
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main = defaultMain test
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test :: TestTree
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test = testGroup "Xanthous.Util.Graph"
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[ testGroup "mstSubGraph"
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[ testProperty "always produces a subgraph"
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$ \(CG _ (graph :: Gr Int Int)) ->
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let msg = mstSubGraph $ undir graph
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in counterexample (show msg)
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$ msg `isSubGraphOf` undir graph
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, testProperty "returns a graph with the same nodes"
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$ \(CG _ (graph :: Gr Int Int)) ->
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let msg = mstSubGraph graph
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in counterexample (show msg)
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$ labNodes msg === labNodes graph
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, testProperty "has nodes - 1 edges"
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$ \(CG _ (graph :: Gr Int Int)) ->
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order graph > 1 ==>
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let msg = mstSubGraph graph
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in counterexample (show msg)
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$ size msg === order graph - 1
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, testProperty "always produces a simple graph"
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$ \(CG _ (graph :: Gr Int Int)) ->
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let msg = mstSubGraph graph
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in counterexample (show msg) $ isSimple msg
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]
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]
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