feat(xanthous): Fistfighting builds knuckle calluses

2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.

This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.

Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-18 16:07:39 -04:00 committed by grfn
parent 4d2402a64e
commit f00dd30cad
8 changed files with 229 additions and 20 deletions

View file

@ -362,10 +362,7 @@ attackAt pos =
message msg msgParams
entities . ix creatureID . positioned .= SomeEntity creature'
whenM (uses character $ isNothing . weapon)
$ whenM (chance (0.08 :: Float)) $ do
say_ ["combat", "fistSelfDamage"]
character %= Character.damage 1
whenM (uses character $ isNothing . weapon) handleFists
stepGame -- TODO
weapon chr = chr ^? inventory . wielded . wieldedItems . wieldableItem
@ -377,6 +374,16 @@ attackAt pos =
Nothing ->
Messages.lookup ["combat", "hit", "fists"]
handleFists = do
damageChance <- use $ character . body . knuckles . to fistDamageChance
whenM (chance damageChance) $ do
damageAmount <- use $ character . body . knuckles . to fistfightingDamage
say_ [ "combat" , if damageAmount > 1
then "fistExtraSelfDamage"
else "fistSelfDamage" ]
character %= Character.damage damageAmount
character . body . knuckles %= damageKnuckles
entityMenu_
:: (Comonad w, Entity entity)
=> [w entity]