feat(xanthous): Fistfighting builds knuckle calluses

2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.

This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.

Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
This commit is contained in:
Griffin Smith 2021-06-18 16:07:39 -04:00 committed by grfn
parent 4d2402a64e
commit f00dd30cad
8 changed files with 229 additions and 20 deletions

View file

@ -30,7 +30,10 @@ module Xanthous.Util
, minimum1
-- * Combinators
, times, times_
, times, times_, endoTimes
-- * State utilities
, modifyK, modifyKL
-- * Type-level programming utils
, KnownBool(..)
@ -45,6 +48,7 @@ import Data.Proxy
import qualified Data.Vector as V
import Data.Semigroup (Max(..), Min(..))
import Data.Semigroup.Foldable
import Control.Monad.State.Class
--------------------------------------------------------------------------------
newtype EqEqProp a = EqEqProp a
@ -237,6 +241,13 @@ times n f = traverse f [1..n]
times_ :: (Applicative f, Num n, Enum n) => n -> f a -> f [a]
times_ n fa = times n (const fa)
-- | Multiply an endomorphism by an integral
--
-- >>> endoTimes (4 :: Int) succ (5 :: Int)
-- 9
endoTimes :: Integral n => n -> (a -> a) -> a -> a
endoTimes n f = appEndo $ stimes n (Endo f)
--------------------------------------------------------------------------------
-- | This class gives a boolean associated with a type-level bool, a'la
@ -250,3 +261,29 @@ class KnownBool (bool :: Bool) where
instance KnownBool 'True where boolVal = True
instance KnownBool 'False where boolVal = False
--------------------------------------------------------------------------------
-- | Modify some monadic state via the application of a kleisli endomorphism on
-- the state itself
--
-- Note that any changes made to the state during execution of @k@ will be
-- overwritten
--
-- @@
-- modifyK pure === pure ()
-- @@
modifyK :: MonadState s m => (s -> m s) -> m ()
modifyK k = get >>= k >>= put
-- | Modify some monadic state via the application of a kleisli endomorphism on
-- the target of a lens
--
-- Note that any changes made to the state during execution of @k@ will be
-- overwritten
--
-- @@
-- modifyKL id pure === pure ()
-- @@
modifyKL :: MonadState s m => LensLike m s s a b -> (a -> m b) -> m ()
modifyKL l k = get >>= traverseOf l k >>= put