feat(xanthous): Fistfighting builds knuckle calluses
2000 ticks after the character damages their fists by hitting something, the character now develops calluses on their fists (scaled by *how* damaged they've become) that reduce the chance of them receiving additional damage from hitting things - up to a max of 5, which prevents *all* damage from fistfighting. This is all tracked in a new "Knuckles" struct in a new "Body" struct on the character datatype, which manages stepping itself forward as part of the Brain impl on the character. Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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users/grfn/xanthous/test/Xanthous/Entities/CharacterSpec.hs
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users/grfn/xanthous/test/Xanthous/Entities/CharacterSpec.hs
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{-# OPTIONS_GHC -Wno-type-defaults #-}
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--------------------------------------------------------------------------------
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module Xanthous.Entities.CharacterSpec (main, test) where
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--------------------------------------------------------------------------------
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import Test.Prelude
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--------------------------------------------------------------------------------
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import Xanthous.Entities.Character
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import Xanthous.Util (endoTimes)
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--------------------------------------------------------------------------------
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main :: IO ()
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main = defaultMain test
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test :: TestTree
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test = testGroup "Xanthous.Entities.CharacterSpec"
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[ testGroup "Knuckles"
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[ testBatch $ monoid @Knuckles mempty
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, testGroup "damageKnuckles"
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[ testCase "caps at 5" $
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let knuckles' = endoTimes 6 damageKnuckles mempty
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in _knuckleDamage knuckles' @?= 5
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]
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]
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]
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