feat(xanthous): Fistfighting builds knuckle calluses
2000 ticks after the character damages their fists by hitting something, the character now develops calluses on their fists (scaled by *how* damaged they've become) that reduce the chance of them receiving additional damage from hitting things - up to a max of 5, which prevents *all* damage from fistfighting. This is all tracked in a new "Knuckles" struct in a new "Body" struct on the character datatype, which manages stepping itself forward as part of the Brain impl on the character. Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI
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8 changed files with 229 additions and 20 deletions
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@ -2,6 +2,7 @@ module Xanthous.UtilSpec (main, test) where
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import Test.Prelude
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import Xanthous.Util
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import Control.Monad.State.Lazy (execState)
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main :: IO ()
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main = defaultMain test
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@ -25,4 +26,12 @@ test = testGroup "Xanthous.Util"
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[ testProperty "takeWhileInclusive (const True) ≡ id"
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$ \(xs :: [Int]) -> takeWhileInclusive (const True) xs === xs
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]
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, testGroup "endoTimes"
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[ testCase "endoTimes 4 succ 5"
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$ endoTimes (4 :: Int) succ (5 :: Int) @?= 9
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]
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, testGroup "modifyKL"
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[ testCase "_1 += 1"
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$ execState (modifyKL _1 $ pure . succ) (1 :: Int, 2 :: Int) @?= (2, 2)
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]
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]
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