Implement saving+loading the game

Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
This commit is contained in:
Griffin Smith 2019-11-29 14:33:52 -05:00
parent 2f2e5a0b68
commit f37d0f75c0
30 changed files with 620 additions and 97 deletions

View file

@ -17,6 +17,7 @@ data Command
| Open
| Wait
| Eat
| Save
-- | TODO replace with `:` commands
| ToggleRevealAll
@ -30,6 +31,7 @@ commandFromKey (KChar ',') [] = Just PickUp
commandFromKey (KChar 'o') [] = Just Open
commandFromKey (KChar 'e') [] = Just Eat
commandFromKey (KChar 'r') [MMeta] = Just ToggleRevealAll
commandFromKey (KChar 'S') [] = Just Save
commandFromKey _ _ = Nothing
--------------------------------------------------------------------------------