Implement saving+loading the game

Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
This commit is contained in:
Griffin Smith 2019-11-29 14:33:52 -05:00
parent 2f2e5a0b68
commit f37d0f75c0
30 changed files with 620 additions and 97 deletions

View file

@ -40,7 +40,7 @@ data Character = Character
, _speed :: TicksPerTile
}
deriving stock (Show, Eq, Generic)
deriving anyclass (CoArbitrary, Function)
deriving anyclass (NFData, CoArbitrary, Function)
deriving (ToJSON, FromJSON)
via WithOptions '[ FieldLabelModifier '[Drop 1] ]
Character