Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
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@ -28,6 +28,7 @@ import Xanthous.Entities.Character (Character, mkCharacter)
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import Xanthous.Entities.Environment (Door, open)
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import Xanthous.Entities.Item (Item)
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import Xanthous.Entities.Creature (Creature)
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import Xanthous.Entities.Entities ()
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--------------------------------------------------------------------------------
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getInitialState :: IO GameState
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