Implement saving+loading the game
Implement ToJSON and FromJSON for all of the various pieces of the game state, and add a pair of functions saveGame/loadGame implementing a prism to save the game as zlib-compressed JSON. To test this, there's now Arbitrary, CoArbitrary, and Function instances for all the parts of the game state - to get around circular imports with the concrete entities this unfortunately is happening via orphan instances, plus an hs-boot file to break a circular import that was just a little too hard to remove by moving things around. Ugh.
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@ -44,4 +44,10 @@ test
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(oextend f . oextend g) mh === oextend (f . oextend g) mh
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]
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]
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, testGroup "Saving the game"
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[ testProperty "forms a prism" $ isPrism saved
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, testProperty "preserves the character ID" $ \gs ->
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let Just gs' = loadGame $ saveGame gs
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in gs' ^. character === gs ^. character
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]
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]
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