Implement saving+loading the game

Implement ToJSON and FromJSON for all of the various pieces of the game
state, and add a pair of functions saveGame/loadGame implementing a
prism to save the game as zlib-compressed JSON. To test this, there's
now Arbitrary, CoArbitrary, and Function instances for all the parts of
the game state - to get around circular imports with the concrete
entities this unfortunately is happening via orphan instances, plus an
hs-boot file to break a circular import that was just a little too hard
to remove by moving things around. Ugh.
This commit is contained in:
Griffin Smith 2019-11-29 14:33:52 -05:00
parent 2f2e5a0b68
commit f37d0f75c0
30 changed files with 620 additions and 97 deletions

View file

@ -44,4 +44,10 @@ test
(oextend f . oextend g) mh === oextend (f . oextend g) mh
]
]
, testGroup "Saving the game"
[ testProperty "forms a prism" $ isPrism saved
, testProperty "preserves the character ID" $ \gs ->
let Just gs' = loadGame $ saveGame gs
in gs' ^. character === gs ^. character
]
]