Lint prelude.el

This was a doozey because I use it everywhere. Is there a better way to globally
rename things? Aye aye aye... computers, man!
This commit is contained in:
William Carroll 2020-08-31 17:05:31 +01:00
parent 5d3bb0b7ea
commit ff8277625f
29 changed files with 163 additions and 164 deletions

View file

@ -64,7 +64,7 @@
(defun bytes/classify (x)
"Return unit that closest fits byte count, X."
(prelude/assert (number/whole? x))
(prelude-assert (number/whole? x))
(cond
((and (>= x 0) (< x bytes/kb)) 'byte)
((and (>= x bytes/kb) (< x bytes/mb)) 'kilobyte)
@ -92,17 +92,17 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(progn
(prelude/assert
(prelude-assert
(equal "1000B" (bytes/to-string 1000)))
(prelude/assert
(prelude-assert
(equal "2KB" (bytes/to-string (* 2 bytes/kb))))
(prelude/assert
(prelude-assert
(equal "17MB" (bytes/to-string (* 17 bytes/mb))))
(prelude/assert
(prelude-assert
(equal "419GB" (bytes/to-string (* 419 bytes/gb))))
(prelude/assert
(prelude-assert
(equal "999TB" (bytes/to-string (* 999 bytes/tb))))
(prelude/assert
(prelude-assert
(equal "2PB" (bytes/to-string (* 2 bytes/pb)))))
(provide 'bytes)