Prompt before overwriting files when saving
When saving the game to a file that already exists, prompt for whether or not to overwrite the file. Since this was the first instance of a prompt triggered by another prompt, this also had to do a minor fix to swap the order of completing the prompt and clearing it, so that we don't submit the prompt and then immediately clear it.
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7e6234e2e9
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4 changed files with 25 additions and 14 deletions
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@ -16,6 +16,7 @@ import Data.Aeson (object, ToJSON)
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import qualified Data.Aeson as A
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import qualified Data.Vector as V
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import System.Exit
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import System.Directory (doesFileExist)
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import GHC.TypeLits (TypeError, ErrorMessage(..))
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--------------------------------------------------------------------------------
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import Xanthous.Command
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@ -257,13 +258,19 @@ handleCommand Save = do
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-- TODO default save locations / config file?
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prompt_ @'StringPrompt ["save", "location"] Cancellable
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$ \(StringResult filename) -> do
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exists <- liftIO . doesFileExist $ unpack filename
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if exists
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then confirm ["save", "overwrite"] (object ["filename" A..= filename])
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$ doSave filename
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else doSave filename
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continue
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where
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doSave filename = do
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src <- gets saveGame
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lift . liftIO $ do
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writeFile (unpack filename) $ toStrict src
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exitSuccess
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continue
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handleCommand ToggleRevealAll = do
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val <- debugState . allRevealed <%= not
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@ -279,15 +286,15 @@ handlePromptEvent
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-> AppM (Next GameState)
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handlePromptEvent _ (Prompt Cancellable _ _ _ _) (VtyEvent (EvKey KEsc []))
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= clearPrompt
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= clearPrompt >> continue
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handlePromptEvent _ pr (VtyEvent (EvKey KEnter []))
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= submitPrompt pr >> clearPrompt
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= clearPrompt >> submitPrompt pr >> continue
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handlePromptEvent _ pr@(Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'y') []))
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= submitPrompt pr >> clearPrompt
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= clearPrompt >> submitPrompt pr >> continue
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handlePromptEvent _ (Prompt _ SConfirm _ _ _) (VtyEvent (EvKey (KChar 'n') []))
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= clearPrompt
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= clearPrompt >> continue
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handlePromptEvent
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msg
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@ -301,12 +308,12 @@ handlePromptEvent
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handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ cb)
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(VtyEvent (EvKey (KChar (directionFromChar -> Just dir)) []))
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= cb (DirectionResult dir) >> clearPrompt
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= clearPrompt >> cb (DirectionResult dir) >> continue
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handlePromptEvent _ (Prompt _ SDirectionPrompt _ _ _) _ = continue
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handlePromptEvent _ (Prompt _ SMenu _ items' cb) (VtyEvent (EvKey (KChar chr) []))
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| Just (MenuOption _ res) <- items' ^. at chr
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= cb (MenuResult res) >> clearPrompt
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= clearPrompt >> cb (MenuResult res) >> continue
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| otherwise
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= continue
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@ -324,11 +331,11 @@ handlePromptEvent
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_
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(Prompt Cancellable _ _ _ _)
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(VtyEvent (EvKey (KChar 'q') []))
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= clearPrompt
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= clearPrompt >> continue
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handlePromptEvent _ _ _ = continue
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clearPrompt :: AppM (Next GameState)
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clearPrompt = promptState .= NoPrompt >> continue
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clearPrompt :: AppM ()
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clearPrompt = promptState .= NoPrompt
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class NotMenu (pt :: PromptType)
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instance NotMenu 'StringPrompt
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@ -9,8 +9,8 @@ generic:
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continue: Press enter to continue...
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save:
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location:
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"Enter filename to save to: "
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location: "Enter filename to save to: "
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overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "
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quit:
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confirm: Really quit without saving?
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