I'm sure that there is a fish package that supports git aliases or
abbreviations. This time, I'm preferring to write my own.
Side note: The more that I use fish's abbreviations, the less that I like them
-- at least for the way in which I'm using them.
I'm not actually sure if this is sensitive information, but I'm erring on the
side of caution and ignoring it in case it is.
squash! Ignore .gnupg/random_seed
This contains a little tool that can make requests to the Google Maps
API for distance matrix lookups from Fundu results to Schiphol Airport
and Amsterdam Centraal.
<3 edef!
Currently we just pick randomly between the cave and dungeon level
generators. There's a lot of bugs here, but it's *sorta* working, so I'm
leaving it as is.
This prevents them from being inlined. On gcc 9, this reduces the
stack size needed for
nix-instantiate '<nixpkgs>' -A texlive.combined.scheme-full --dry-run
from 12.9 MiB to 4.8 MiB.
(cherry picked from commit cb90e382b5b6e177ea902b3909fd1897643ae3cd)
If the user invokes nix with --trace-function-calls it means that they
want to see the trace.
(cherry picked from commit 619cc4af855fab7b0400586a4fd40745b23e72ad)
Add a data structure, based on the zipper comonad, which provides
support for multiple levels, each of which is its own entity map. The
current level is provided by coreturn, which the `entities` lens has
been updated to use. Nothing currently supports going up or down levels
yet - that's coming next.
This script rebuilds & activates system configuration based on the
hostname.
Currently since there is only one host this isn't particularly
interesting.
`s3:ListObjects` isn't a real IAM action, but _is_ the name of an S3 API method. `s3:ListBucket` is the relevant action for that method.
https://docs.aws.amazon.com/IAM/latest/UserGuide/list_amazons3.html
(cherry picked from commit c92ea927e508f3c06b6b3ee68e1f0565264cac2c)
We're calling `wait4path` on the full, resolved `@bindir@/nix-daemon` path.
That means we're hardcoding something like:
/bin/wait4path /nix/store/zs9c5xhp3zv9p23qnjxp87nl5injsi1i-nix-2.3/bin/nix-daemon && /nix/var/nix/profiles/default/bin/nix-daemon
That seems unnecessarily fragile.
It might be better to wait4path on the path we intend to call.
(cherry picked from commit 8c4a5e7ba1990348b9497c0fc4dc236dda3e7986)
On Catalina, the /nix filesystem might not be mounted at start time.
To avoid this service not starting, we need to keep the launch agent
outside of the Nix store. A wait4pid will hold for our /nix dir to be
mounted.
Fixes#3125.
(cherry picked from commit 0847f2f1b3145a62dc34707ba788275ce6b6fc57)
The tmpDirInSandbox is different when in sandboxed vs. non-sandboxed.
Since we don’t know ahead of time here whether sandboxing is enabled,
we need to reset all of the env vars we’ve set previously. This fixes
the issue encountered in https://github.com/NixOS/nixpkgs/issues/70856.
(cherry picked from commit 499b0388759db0f9f385da402a4bba551268aa99)
The intent of the code was that if the window size cannot be determined,
it would be treated as having the maximum possible size. Because of a
missing assignment, it was actually treated as having a width of 0.
The reason the width could not be determined was because it was obtained
from stdout, not stderr, even though the printing was done to stderr.
This commit addresses both issues.
(cherry picked from commit c935ad3f025d5c3d8026711a1eb50b2917b61d59)
The FunctionCallTrace object consumes a few hundred bytes of stack
space, even when tracing is disabled. This was causing stack overflows:
$ nix-instantiate '<nixpkgs> -A texlive.combined.scheme-full --dry-run
error: stack overflow (possible infinite recursion)
This is with the default stack size of 8 MiB.
Putting the object on the heap reduces stack usage to < 5 MiB.
(cherry picked from commit 98ef11677c43db9aa669768d9f0cbec704e8831c)
Rather than having a single function in the Game.Lenses module for
determining what collision type if any an entity has, track it in the
Entity typeclass itself. This is both more extensible and a better
separation of concerns and gets rid of one of the two needs for a
circular import. Yay!
As part of this, I realized nothing was being done to prevent doors from
being placed on tiles that already had walls (since now that was
properly causing a collision!) so I've fixed that as well.