Commit graph

6 commits

Author SHA1 Message Date
Griffin Smith
6266c5d32f refactor(users/glittershark): Rename to grfn
Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
2021-04-12 14:45:51 +00:00
Griffin Smith
9b8d3185fe refactor(xan): Switch to V2 over tuples most places
These are generally rather nicer to work due to some typeclass instances,
and integrate better with other ecosystems for things like linear
algebra etc.

Change-Id: I546c8da7b17234648f3d612b28741c1fded25447
Reviewed-on: https://cl.tvl.fyi/c/depot/+/910
Tested-by: BuildkiteCI
Reviewed-by: glittershark <grfn@gws.fyi>
2020-07-04 15:30:52 +00:00
Griffin Smith
beb29128b6 fix(xan): fix compat with new base+ghc
A couple of changes necessary to get things working with both ghc 8.8.3
and the new base:

- Explicitly import fail from Control.Monad.Fail in the prelude, since
  it's there instead of the base prelude now
- GHC no longer allows type family equality constraints in quantified
  constraints - which is a bummer - but is avoidable in the one case
  where it was happening
- Explicitly import a constructor from Data.List.NonEmpty

Change-Id: Ia06fc724ddc2d6a3f9024c047ed55eea40bcf408
Reviewed-on: https://cl.tvl.fyi/c/depot/+/744
Tested-by: BuildkiteCI
Reviewed-by: BuildkiteCI
Reviewed-by: Profpatsch <mail@profpatsch.de>
2020-07-03 14:41:36 +00:00
Griffin Smith
bf9b09bd8c feat(xan): Generate random villages
This algorithm is a little rough around the edges right now, but
generally the idea is we find a relatively closed-off region of the map,
and place rooms randomly on it, expanding them until they run into each
other, then we put doors in the walls of the rooms and a single door
opening into the region. Later on, we'll generate friendly (or
unfriendly!) NPCs to put in those rooms.

Change-Id: Ic989b9905f55ad92a01fdf6db11aa57afb4ce383
Reviewed-on: https://cl.tvl.fyi/c/depot/+/726
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Griffin Smith
6c7e14d2dc feat(xan): Use Witherable in the prelude
Install the witherable library, expose it in the prelude, and update all
call sites that are broken by that change.

This is a really nice library, and basically the ideal abstraction layer
for what it does.

Change-Id: I640e099318c1ecce0ad483bc336c379698bdab88
Reviewed-on: https://cl.tvl.fyi/c/depot/+/725
Reviewed-by: glittershark <grfn@gws.fyi>
2020-06-28 23:38:48 +00:00
Vincent Ambo
2edb963b97 Add 'users/glittershark/xanthous/' from commit '53b56744f4'
git-subtree-dir: users/glittershark/xanthous
git-subtree-mainline: 91f53f02d8
git-subtree-split: 53b56744f4
2020-06-16 01:05:44 +01:00