Commit graph

4 commits

Author SHA1 Message Date
Griffin Smith
e7ad87c730 Add (statically-included) entity raws
Add a system for statically-included entity raws (which necessitated
making a deserializable existential Color struct) and test it out by
initializing the game (for now) with a single on-screen gormlak.
2019-07-14 14:29:55 -04:00
Griffin Smith
5af2429ecb Implement a global map of entities
Implement a global map of entities, which allows referencing by either
position or ID and updating the positions of existent entities, and put
the character in there.
2019-07-08 20:58:51 -04:00
Griffin Smith
78a52142d1 Make all drawing happen to a viewport
We now have an inner and outer viewport, and entity positions are
relative to the inner one while drawing happens to the outer one.
2019-07-06 15:32:38 -04:00
Griffin Smith
de081d7b1d an @-sign in a box 2019-07-05 22:45:57 -04:00