Previously the isUnit function was falsely returning `True` for positions that were one tile off in *either* direction from the character, when it should've been *both*. Oops. |
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|---|---|---|
| .. | ||
| Test | ||
| Xanthous | ||
| Spec.hs | ||
Previously the isUnit function was falsely returning `True` for positions that were one tile off in *either* direction from the character, when it should've been *both*. Oops. |
||
|---|---|---|
| .. | ||
| Test | ||
| Xanthous | ||
| Spec.hs | ||