... notably, this includes Abseil's own StatusOr type, which conflicted with our implementation (that was taken from TensorFlow). Change-Id: Ie7d6764b64055caaeb8dc7b6b9d066291e6b538f
		
			
				
	
	
		
			200 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Copyright 2020 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//      https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// File: commandlineflag.h
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// -----------------------------------------------------------------------------
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//
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// This header file defines the `CommandLineFlag`, which acts as a type-erased
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// handle for accessing metadata about the Abseil Flag in question.
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//
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// Because an actual Abseil flag is of an unspecified type, you should not
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// manipulate or interact directly with objects of that type. Instead, use the
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// CommandLineFlag type as an intermediary.
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#ifndef ABSL_FLAGS_COMMANDLINEFLAG_H_
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#define ABSL_FLAGS_COMMANDLINEFLAG_H_
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#include <memory>
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#include <string>
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#include "absl/base/config.h"
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#include "absl/base/internal/fast_type_id.h"
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#include "absl/flags/internal/commandlineflag.h"
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#include "absl/strings/string_view.h"
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#include "absl/types/optional.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace flags_internal {
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class PrivateHandleAccessor;
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}  // namespace flags_internal
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// CommandLineFlag
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//
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// This type acts as a type-erased handle for an instance of an Abseil Flag and
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// holds reflection information pertaining to that flag. Use CommandLineFlag to
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// access a flag's name, location, help string etc.
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//
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// To obtain an absl::CommandLineFlag, invoke `absl::FindCommandLineFlag()`
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// passing it the flag name string.
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//
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// Example:
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//
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//   // Obtain reflection handle for a flag named "flagname".
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//   const absl::CommandLineFlag* my_flag_data =
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//        absl::FindCommandLineFlag("flagname");
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//
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//   // Now you can get flag info from that reflection handle.
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//   std::string flag_location = my_flag_data->Filename();
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//   ...
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class CommandLineFlag {
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 public:
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  constexpr CommandLineFlag() = default;
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  // Not copyable/assignable.
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  CommandLineFlag(const CommandLineFlag&) = delete;
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  CommandLineFlag& operator=(const CommandLineFlag&) = delete;
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  // absl::CommandLineFlag::IsOfType()
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  //
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  // Return true iff flag has type T.
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  template <typename T>
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  inline bool IsOfType() const {
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    return TypeId() == base_internal::FastTypeId<T>();
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  }
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  // absl::CommandLineFlag::TryGet()
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  //
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  // Attempts to retrieve the flag value. Returns value on success,
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  // absl::nullopt otherwise.
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  template <typename T>
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  absl::optional<T> TryGet() const {
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    if (IsRetired() || !IsOfType<T>()) {
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      return absl::nullopt;
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    }
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    // Implementation notes:
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    //
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    // We are wrapping a union around the value of `T` to serve three purposes:
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    //
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    //  1. `U.value` has correct size and alignment for a value of type `T`
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    //  2. The `U.value` constructor is not invoked since U's constructor does
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    //     not do it explicitly.
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    //  3. The `U.value` destructor is invoked since U's destructor does it
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    //     explicitly. This makes `U` a kind of RAII wrapper around non default
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    //     constructible value of T, which is destructed when we leave the
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    //     scope. We do need to destroy U.value, which is constructed by
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    //     CommandLineFlag::Read even though we left it in a moved-from state
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    //     after std::move.
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    //
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    // All of this serves to avoid requiring `T` being default constructible.
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    union U {
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      T value;
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      U() {}
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      ~U() { value.~T(); }
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    };
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    U u;
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    Read(&u.value);
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    // allow retired flags to be "read", so we can report invalid access.
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    if (IsRetired()) {
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      return absl::nullopt;
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    }
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    return std::move(u.value);
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  }
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  // absl::CommandLineFlag::Name()
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  //
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  // Returns name of this flag.
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  virtual absl::string_view Name() const = 0;
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  // absl::CommandLineFlag::Filename()
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  //
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  // Returns name of the file where this flag is defined.
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  virtual std::string Filename() const = 0;
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  // absl::CommandLineFlag::Help()
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  //
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  // Returns help message associated with this flag.
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  virtual std::string Help() const = 0;
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  // absl::CommandLineFlag::IsRetired()
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  //
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  // Returns true iff this object corresponds to retired flag.
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  virtual bool IsRetired() const;
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  // absl::CommandLineFlag::DefaultValue()
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  //
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  // Returns the default value for this flag.
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  virtual std::string DefaultValue() const = 0;
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  // absl::CommandLineFlag::CurrentValue()
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  //
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  // Returns the current value for this flag.
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  virtual std::string CurrentValue() const = 0;
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  // absl::CommandLineFlag::ParseFrom()
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  //
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  // Sets the value of the flag based on specified string `value`. If the flag
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  // was successfully set to new value, it returns true. Otherwise, sets `error`
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  // to indicate the error, leaves the flag unchanged, and returns false.
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  bool ParseFrom(absl::string_view value, std::string* error);
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 protected:
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  ~CommandLineFlag() = default;
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 private:
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  friend class flags_internal::PrivateHandleAccessor;
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  // Sets the value of the flag based on specified string `value`. If the flag
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  // was successfully set to new value, it returns true. Otherwise, sets `error`
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  // to indicate the error, leaves the flag unchanged, and returns false. There
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  // are three ways to set the flag's value:
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  //  * Update the current flag value
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  //  * Update the flag's default value
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  //  * Update the current flag value if it was never set before
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  // The mode is selected based on `set_mode` parameter.
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  virtual bool ParseFrom(absl::string_view value,
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                         flags_internal::FlagSettingMode set_mode,
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                         flags_internal::ValueSource source,
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                         std::string& error) = 0;
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  // Returns id of the flag's value type.
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  virtual flags_internal::FlagFastTypeId TypeId() const = 0;
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  // Interface to save flag to some persistent state. Returns current flag state
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  // or nullptr if flag does not support saving and restoring a state.
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  virtual std::unique_ptr<flags_internal::FlagStateInterface> SaveState() = 0;
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  // Copy-construct a new value of the flag's type in a memory referenced by
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  // the dst based on the current flag's value.
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  virtual void Read(void* dst) const = 0;
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  // To be deleted. Used to return true if flag's current value originated from
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  // command line.
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  virtual bool IsSpecifiedOnCommandLine() const = 0;
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  // Validates supplied value usign validator or parseflag routine
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  virtual bool ValidateInputValue(absl::string_view value) const = 0;
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  // Checks that flags default value can be converted to string and back to the
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  // flag's value type.
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  virtual void CheckDefaultValueParsingRoundtrip() const = 0;
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};
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ABSL_NAMESPACE_END
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}  // namespace absl
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#endif  // ABSL_FLAGS_COMMANDLINEFLAG_H_
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