Currently we just pick randomly between the cave and dungeon level generators. There's a lot of bugs here, but it's *sorta* working, so I'm leaving it as is. |
||
|---|---|---|
| .. | ||
| EntityMap | ||
| EntityCharSpec.hs | ||
| EntityMapSpec.hs | ||
| LevelsSpec.hs | ||
Currently we just pick randomly between the cave and dungeon level generators. There's a lot of bugs here, but it's *sorta* working, so I'm leaving it as is. |
||
|---|---|---|
| .. | ||
| EntityMap | ||
| EntityCharSpec.hs | ||
| EntityMapSpec.hs | ||
| LevelsSpec.hs | ||