-- c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>: Remove a floating point division by zero test. This isn't testing behavior related to the library, and MSVC warns about it in opt mode. PiperOrigin-RevId: 285220804 -- 68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>: This CL introduces following changes to the class FlagImpl: * We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately. * CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now. * Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call. * We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced. PiperOrigin-RevId: 285132636 -- ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>: Change null-term* (and nul-term*) to NUL-term* in comments PiperOrigin-RevId: 285036610 -- 729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>: Use the Posix implementation of thread identity on MinGW. Some versions of MinGW suffer from thread_local bugs. PiperOrigin-RevId: 285022920 -- 39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>: Implementation detail change. Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil. PiperOrigin-RevId: 285012012 GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
		
			
				
	
	
		
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			123 lines
		
	
	
	
		
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// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//      https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// notification.h
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// -----------------------------------------------------------------------------
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//
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// This header file defines a `Notification` abstraction, which allows threads
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// to receive notification of a single occurrence of a single event.
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//
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// The `Notification` object maintains a private boolean "notified" state that
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// transitions to `true` at most once. The `Notification` class provides the
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// following primary member functions:
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//   * `HasBeenNotified() `to query its state
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//   * `WaitForNotification*()` to have threads wait until the "notified" state
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//      is `true`.
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//   * `Notify()` to set the notification's "notified" state to `true` and
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//     notify all waiting threads that the event has occurred.
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//     This method may only be called once.
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//
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// Note that while `Notify()` may only be called once, it is perfectly valid to
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// call any of the `WaitForNotification*()` methods multiple times, from
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// multiple threads -- even after the notification's "notified" state has been
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// set -- in which case those methods will immediately return.
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//
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// Note that the lifetime of a `Notification` requires careful consideration;
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// it might not be safe to destroy a notification after calling `Notify()` since
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// it is still legal for other threads to call `WaitForNotification*()` methods
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// on the notification. However, observers responding to a "notified" state of
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// `true` can safely delete the notification without interfering with the call
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// to `Notify()` in the other thread.
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//
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// Memory ordering: For any threads X and Y, if X calls `Notify()`, then any
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// action taken by X before it calls `Notify()` is visible to thread Y after:
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//  * Y returns from `WaitForNotification()`, or
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//  * Y receives a `true` return value from either `HasBeenNotified()` or
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//    `WaitForNotificationWithTimeout()`.
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#ifndef ABSL_SYNCHRONIZATION_NOTIFICATION_H_
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#define ABSL_SYNCHRONIZATION_NOTIFICATION_H_
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#include <atomic>
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#include "absl/base/macros.h"
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#include "absl/synchronization/mutex.h"
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#include "absl/time/time.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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// -----------------------------------------------------------------------------
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// Notification
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// -----------------------------------------------------------------------------
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class Notification {
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 public:
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  // Initializes the "notified" state to unnotified.
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  Notification() : notified_yet_(false) {}
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  explicit Notification(bool prenotify) : notified_yet_(prenotify) {}
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  Notification(const Notification&) = delete;
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  Notification& operator=(const Notification&) = delete;
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  ~Notification();
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  // Notification::HasBeenNotified()
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  //
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  // Returns the value of the notification's internal "notified" state.
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  bool HasBeenNotified() const {
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    return HasBeenNotifiedInternal(&this->notified_yet_);
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  }
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  // Notification::WaitForNotification()
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  //
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  // Blocks the calling thread until the notification's "notified" state is
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  // `true`. Note that if `Notify()` has been previously called on this
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  // notification, this function will immediately return.
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  void WaitForNotification() const;
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  // Notification::WaitForNotificationWithTimeout()
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  //
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  // Blocks until either the notification's "notified" state is `true` (which
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  // may occur immediately) or the timeout has elapsed, returning the value of
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  // its "notified" state in either case.
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  bool WaitForNotificationWithTimeout(absl::Duration timeout) const;
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  // Notification::WaitForNotificationWithDeadline()
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  //
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  // Blocks until either the notification's "notified" state is `true` (which
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  // may occur immediately) or the deadline has expired, returning the value of
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  // its "notified" state in either case.
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  bool WaitForNotificationWithDeadline(absl::Time deadline) const;
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  // Notification::Notify()
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  //
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  // Sets the "notified" state of this notification to `true` and wakes waiting
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  // threads. Note: do not call `Notify()` multiple times on the same
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  // `Notification`; calling `Notify()` more than once on the same notification
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  // results in undefined behavior.
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  void Notify();
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 private:
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  static inline bool HasBeenNotifiedInternal(
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      const std::atomic<bool>* notified_yet) {
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    return notified_yet->load(std::memory_order_acquire);
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  }
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  mutable Mutex mutex_;
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  std::atomic<bool> notified_yet_;  // written under mutex_
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};
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ABSL_NAMESPACE_END
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}  // namespace absl
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#endif  // ABSL_SYNCHRONIZATION_NOTIFICATION_H_
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