96 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // Copyright 2017 The Abseil Authors.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //      http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // -----------------------------------------------------------------------------
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| // blocking_counter.h
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| // -----------------------------------------------------------------------------
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| 
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| #ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
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| #define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
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| 
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| #include "absl/base/thread_annotations.h"
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| #include "absl/synchronization/mutex.h"
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| 
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| namespace absl {
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| 
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| // BlockingCounter
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| //
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| // This class allows a thread to block for a pre-specified number of actions.
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| // `BlockingCounter` maintains a single non-negative abstract integer "count"
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| // with an initial value `initial_count`. A thread can then call `Wait()` on
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| // this blocking counter to block until the specified number of events occur;
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| // worker threads then call 'DecrementCount()` on the counter upon completion of
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| // their work. Once the counter's internal "count" reaches zero, the blocked
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| // thread unblocks.
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| //
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| // A `BlockingCounter` requires the following:
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| //     - its `initial_count` is non-negative.
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| //     - the number of calls to `DecrementCount()` on it is at most
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| //       `initial_count`.
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| //     - `Wait()` is called at most once on it.
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| //
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| // Given the above requirements, a `BlockingCounter` provides the following
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| // guarantees:
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| //     - Once its internal "count" reaches zero, no legal action on the object
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| //       can further change the value of "count".
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| //     - When `Wait()` returns, it is legal to destroy the `BlockingCounter`.
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| //     - When `Wait()` returns, the number of calls to `DecrementCount()` on
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| //       this blocking counter exactly equals `initial_count`.
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| //
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| // Example:
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| //     BlockingCounter bcount(N);         // there are N items of work
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| //     ... Allow worker threads to start.
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| //     ... On completing each work item, workers do:
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| //     ... bcount.DecrementCount();      // an item of work has been completed
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| //
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| //     bcount.Wait();                    // wait for all work to be complete
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| //
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| class BlockingCounter {
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|  public:
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|   explicit BlockingCounter(int initial_count)
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|       : count_(initial_count), num_waiting_(0) {}
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| 
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|   BlockingCounter(const BlockingCounter&) = delete;
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|   BlockingCounter& operator=(const BlockingCounter&) = delete;
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| 
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|   // BlockingCounter::DecrementCount()
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|   //
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|   // Decrements the counter's "count" by one, and return "count == 0". This
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|   // function requires that "count != 0" when it is called.
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|   //
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|   // Memory ordering: For any threads X and Y, any action taken by X
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|   // before it calls `DecrementCount()` is visible to thread Y after
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|   // Y's call to `DecrementCount()`, provided Y's call returns `true`.
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|   bool DecrementCount();
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| 
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|   // BlockingCounter::Wait()
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|   //
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|   // Blocks until the counter reaches zero. This function may be called at most
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|   // once. On return, `DecrementCount()` will have been called "initial_count"
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|   // times and the blocking counter may be destroyed.
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|   //
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|   // Memory ordering: For any threads X and Y, any action taken by X
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|   // before X calls `DecrementCount()` is visible to Y after Y returns
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|   // from `Wait()`.
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|   void Wait();
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| 
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|  private:
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|   Mutex lock_;
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|   int count_ GUARDED_BY(lock_);
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|   int num_waiting_ GUARDED_BY(lock_);
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| };
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| 
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| }  // namespace absl
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| #endif  // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_
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