git-subtree-dir: users/glittershark/xanthous git-subtree-mainline:91f53f02d8git-subtree-split:53b56744f4
		
			
				
	
	
		
			55 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
module Xanthous.GameSpec where
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import Test.Prelude hiding (Down)
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import Xanthous.Game
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import Xanthous.Game.State
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import Control.Lens.Properties
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import Xanthous.Data (move, Direction(Down))
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import Xanthous.Data.EntityMap (atPosition)
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main :: IO ()
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main = defaultMain test
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test :: TestTree
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test
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  = localOption (QuickCheckTests 10)
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  . localOption (QuickCheckMaxSize 10)
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  $ testGroup "Xanthous.Game"
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  [ testGroup "positionedCharacter"
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    [ testProperty "lens laws" $ isLens positionedCharacter
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    , testCase "updates the position of the character" $ do
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      initialGame <- getInitialState
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      let initialPos = initialGame ^. characterPosition
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          updatedGame = initialGame & characterPosition %~ move Down
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          updatedPos = updatedGame ^. characterPosition
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      updatedPos @?= move Down initialPos
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      updatedGame ^. entities . atPosition initialPos @?= fromList []
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      updatedGame ^. entities . atPosition updatedPos
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        @?= fromList [SomeEntity $ initialGame ^. character]
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    ]
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  , testGroup "characterPosition"
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    [ testProperty "lens laws" $ isLens characterPosition
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    ]
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  , testGroup "character"
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    [ testProperty "lens laws" $ isLens character
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    ]
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  , testGroup "MessageHistory"
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    [ testGroup "MonoComonad laws"
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      [ testProperty "oextend oextract ≡ id"
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        $ \(mh :: MessageHistory) -> oextend oextract mh === mh
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      , testProperty "oextract ∘ oextend f ≡ f"
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        $ \(mh :: MessageHistory) f -> (oextract . oextend f) mh === f mh
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      , testProperty "oextend f ∘ oextend g ≡ oextend (f . oextend g)"
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        $ \(mh :: MessageHistory) f g ->
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          (oextend f . oextend g) mh === oextend (f . oextend g) mh
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      ]
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    ]
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  , testGroup "Saving the game"
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    [ testProperty "forms a prism" $ isPrism saved
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    , testProperty "round-trips" $ \gs ->
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        loadGame (saveGame gs) === Just gs
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    , testProperty "preserves the character ID" $ \gs ->
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        let Just gs' = loadGame $ saveGame gs
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        in gs' ^. character === gs ^. character
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    ]
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  ]
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