... notably, this includes Abseil's own StatusOr type, which conflicted with our implementation (that was taken from TensorFlow). Change-Id: Ie7d6764b64055caaeb8dc7b6b9d066291e6b538f
		
			
				
	
	
		
			428 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			428 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//      https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/synchronization/internal/waiter.h"
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#include "absl/base/config.h"
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <pthread.h>
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifdef __linux__
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#include <linux/futex.h>
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#include <sys/syscall.h>
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#endif
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#ifdef ABSL_HAVE_SEMAPHORE_H
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#include <semaphore.h>
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#endif
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#include <errno.h>
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#include <stdio.h>
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#include <time.h>
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#include <atomic>
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#include <cassert>
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#include <cstdint>
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#include <new>
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#include <type_traits>
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#include "absl/base/internal/raw_logging.h"
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#include "absl/base/internal/thread_identity.h"
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#include "absl/base/optimization.h"
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#include "absl/synchronization/internal/kernel_timeout.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace synchronization_internal {
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static void MaybeBecomeIdle() {
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  base_internal::ThreadIdentity *identity =
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      base_internal::CurrentThreadIdentityIfPresent();
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  assert(identity != nullptr);
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  const bool is_idle = identity->is_idle.load(std::memory_order_relaxed);
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  const int ticker = identity->ticker.load(std::memory_order_relaxed);
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  const int wait_start = identity->wait_start.load(std::memory_order_relaxed);
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  if (!is_idle && ticker - wait_start > Waiter::kIdlePeriods) {
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    identity->is_idle.store(true, std::memory_order_relaxed);
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  }
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}
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#if ABSL_WAITER_MODE == ABSL_WAITER_MODE_FUTEX
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Waiter::Waiter() {
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  futex_.store(0, std::memory_order_relaxed);
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}
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Waiter::~Waiter() = default;
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bool Waiter::Wait(KernelTimeout t) {
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  // Loop until we can atomically decrement futex from a positive
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  // value, waiting on a futex while we believe it is zero.
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  // Note that, since the thread ticker is just reset, we don't need to check
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  // whether the thread is idle on the very first pass of the loop.
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  bool first_pass = true;
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  while (true) {
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    int32_t x = futex_.load(std::memory_order_relaxed);
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    while (x != 0) {
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      if (!futex_.compare_exchange_weak(x, x - 1,
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                                        std::memory_order_acquire,
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                                        std::memory_order_relaxed)) {
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        continue;  // Raced with someone, retry.
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      }
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      return true;  // Consumed a wakeup, we are done.
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    }
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    if (!first_pass) MaybeBecomeIdle();
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    const int err = Futex::WaitUntil(&futex_, 0, t);
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    if (err != 0) {
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      if (err == -EINTR || err == -EWOULDBLOCK) {
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        // Do nothing, the loop will retry.
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      } else if (err == -ETIMEDOUT) {
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        return false;
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      } else {
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        ABSL_RAW_LOG(FATAL, "Futex operation failed with error %d\n", err);
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      }
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    }
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    first_pass = false;
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  }
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}
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void Waiter::Post() {
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  if (futex_.fetch_add(1, std::memory_order_release) == 0) {
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    // We incremented from 0, need to wake a potential waiter.
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    Poke();
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  }
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}
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void Waiter::Poke() {
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  // Wake one thread waiting on the futex.
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  const int err = Futex::Wake(&futex_, 1);
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  if (ABSL_PREDICT_FALSE(err < 0)) {
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    ABSL_RAW_LOG(FATAL, "Futex operation failed with error %d\n", err);
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  }
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}
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#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_CONDVAR
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class PthreadMutexHolder {
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 public:
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  explicit PthreadMutexHolder(pthread_mutex_t *mu) : mu_(mu) {
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    const int err = pthread_mutex_lock(mu_);
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    if (err != 0) {
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      ABSL_RAW_LOG(FATAL, "pthread_mutex_lock failed: %d", err);
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    }
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  }
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  PthreadMutexHolder(const PthreadMutexHolder &rhs) = delete;
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  PthreadMutexHolder &operator=(const PthreadMutexHolder &rhs) = delete;
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  ~PthreadMutexHolder() {
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    const int err = pthread_mutex_unlock(mu_);
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    if (err != 0) {
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      ABSL_RAW_LOG(FATAL, "pthread_mutex_unlock failed: %d", err);
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    }
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  }
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 private:
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  pthread_mutex_t *mu_;
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};
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Waiter::Waiter() {
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  const int err = pthread_mutex_init(&mu_, 0);
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  if (err != 0) {
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    ABSL_RAW_LOG(FATAL, "pthread_mutex_init failed: %d", err);
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  }
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  const int err2 = pthread_cond_init(&cv_, 0);
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  if (err2 != 0) {
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    ABSL_RAW_LOG(FATAL, "pthread_cond_init failed: %d", err2);
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  }
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  waiter_count_ = 0;
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  wakeup_count_ = 0;
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}
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Waiter::~Waiter() {
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  const int err = pthread_mutex_destroy(&mu_);
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  if (err != 0) {
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    ABSL_RAW_LOG(FATAL, "pthread_mutex_destroy failed: %d", err);
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  }
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  const int err2 = pthread_cond_destroy(&cv_);
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  if (err2 != 0) {
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    ABSL_RAW_LOG(FATAL, "pthread_cond_destroy failed: %d", err2);
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  }
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}
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bool Waiter::Wait(KernelTimeout t) {
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  struct timespec abs_timeout;
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  if (t.has_timeout()) {
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    abs_timeout = t.MakeAbsTimespec();
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  }
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  PthreadMutexHolder h(&mu_);
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  ++waiter_count_;
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  // Loop until we find a wakeup to consume or timeout.
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  // Note that, since the thread ticker is just reset, we don't need to check
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  // whether the thread is idle on the very first pass of the loop.
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  bool first_pass = true;
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  while (wakeup_count_ == 0) {
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    if (!first_pass) MaybeBecomeIdle();
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    // No wakeups available, time to wait.
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    if (!t.has_timeout()) {
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      const int err = pthread_cond_wait(&cv_, &mu_);
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      if (err != 0) {
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        ABSL_RAW_LOG(FATAL, "pthread_cond_wait failed: %d", err);
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      }
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    } else {
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      const int err = pthread_cond_timedwait(&cv_, &mu_, &abs_timeout);
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      if (err == ETIMEDOUT) {
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        --waiter_count_;
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        return false;
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      }
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      if (err != 0) {
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        ABSL_RAW_LOG(FATAL, "pthread_cond_timedwait failed: %d", err);
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      }
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    }
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    first_pass = false;
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  }
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  // Consume a wakeup and we're done.
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  --wakeup_count_;
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  --waiter_count_;
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  return true;
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}
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void Waiter::Post() {
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  PthreadMutexHolder h(&mu_);
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  ++wakeup_count_;
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  InternalCondVarPoke();
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}
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void Waiter::Poke() {
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  PthreadMutexHolder h(&mu_);
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  InternalCondVarPoke();
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}
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void Waiter::InternalCondVarPoke() {
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  if (waiter_count_ != 0) {
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    const int err = pthread_cond_signal(&cv_);
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    if (ABSL_PREDICT_FALSE(err != 0)) {
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      ABSL_RAW_LOG(FATAL, "pthread_cond_signal failed: %d", err);
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    }
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  }
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}
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#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_SEM
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Waiter::Waiter() {
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  if (sem_init(&sem_, 0, 0) != 0) {
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    ABSL_RAW_LOG(FATAL, "sem_init failed with errno %d\n", errno);
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  }
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  wakeups_.store(0, std::memory_order_relaxed);
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}
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Waiter::~Waiter() {
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  if (sem_destroy(&sem_) != 0) {
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    ABSL_RAW_LOG(FATAL, "sem_destroy failed with errno %d\n", errno);
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  }
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}
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bool Waiter::Wait(KernelTimeout t) {
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  struct timespec abs_timeout;
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  if (t.has_timeout()) {
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    abs_timeout = t.MakeAbsTimespec();
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  }
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  // Loop until we timeout or consume a wakeup.
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  // Note that, since the thread ticker is just reset, we don't need to check
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  // whether the thread is idle on the very first pass of the loop.
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  bool first_pass = true;
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  while (true) {
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    int x = wakeups_.load(std::memory_order_relaxed);
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    while (x != 0) {
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      if (!wakeups_.compare_exchange_weak(x, x - 1,
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                                          std::memory_order_acquire,
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                                          std::memory_order_relaxed)) {
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        continue;  // Raced with someone, retry.
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      }
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      // Successfully consumed a wakeup, we're done.
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      return true;
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    }
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    if (!first_pass) MaybeBecomeIdle();
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    // Nothing to consume, wait (looping on EINTR).
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    while (true) {
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      if (!t.has_timeout()) {
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        if (sem_wait(&sem_) == 0) break;
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        if (errno == EINTR) continue;
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        ABSL_RAW_LOG(FATAL, "sem_wait failed: %d", errno);
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      } else {
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        if (sem_timedwait(&sem_, &abs_timeout) == 0) break;
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        if (errno == EINTR) continue;
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        if (errno == ETIMEDOUT) return false;
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        ABSL_RAW_LOG(FATAL, "sem_timedwait failed: %d", errno);
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      }
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    }
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    first_pass = false;
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  }
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}
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void Waiter::Post() {
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  // Post a wakeup.
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  if (wakeups_.fetch_add(1, std::memory_order_release) == 0) {
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    // We incremented from 0, need to wake a potential waiter.
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    Poke();
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  }
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}
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void Waiter::Poke() {
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  if (sem_post(&sem_) != 0) {  // Wake any semaphore waiter.
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    ABSL_RAW_LOG(FATAL, "sem_post failed with errno %d\n", errno);
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  }
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}
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#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_WIN32
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class Waiter::WinHelper {
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 public:
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  static SRWLOCK *GetLock(Waiter *w) {
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    return reinterpret_cast<SRWLOCK *>(&w->mu_storage_);
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  }
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  static CONDITION_VARIABLE *GetCond(Waiter *w) {
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    return reinterpret_cast<CONDITION_VARIABLE *>(&w->cv_storage_);
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  }
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  static_assert(sizeof(SRWLOCK) == sizeof(void *),
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                "`mu_storage_` does not have the same size as SRWLOCK");
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  static_assert(alignof(SRWLOCK) == alignof(void *),
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                "`mu_storage_` does not have the same alignment as SRWLOCK");
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  static_assert(sizeof(CONDITION_VARIABLE) == sizeof(void *),
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                "`ABSL_CONDITION_VARIABLE_STORAGE` does not have the same size "
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                "as `CONDITION_VARIABLE`");
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  static_assert(
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      alignof(CONDITION_VARIABLE) == alignof(void *),
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      "`cv_storage_` does not have the same alignment as `CONDITION_VARIABLE`");
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  // The SRWLOCK and CONDITION_VARIABLE types must be trivially constructible
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  // and destructible because we never call their constructors or destructors.
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  static_assert(std::is_trivially_constructible<SRWLOCK>::value,
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                "The `SRWLOCK` type must be trivially constructible");
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  static_assert(
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      std::is_trivially_constructible<CONDITION_VARIABLE>::value,
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      "The `CONDITION_VARIABLE` type must be trivially constructible");
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  static_assert(std::is_trivially_destructible<SRWLOCK>::value,
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                "The `SRWLOCK` type must be trivially destructible");
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  static_assert(std::is_trivially_destructible<CONDITION_VARIABLE>::value,
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                "The `CONDITION_VARIABLE` type must be trivially destructible");
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};
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class LockHolder {
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 public:
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  explicit LockHolder(SRWLOCK* mu) : mu_(mu) {
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    AcquireSRWLockExclusive(mu_);
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  }
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  LockHolder(const LockHolder&) = delete;
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  LockHolder& operator=(const LockHolder&) = delete;
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  ~LockHolder() {
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    ReleaseSRWLockExclusive(mu_);
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  }
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 private:
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  SRWLOCK* mu_;
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};
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Waiter::Waiter() {
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  auto *mu = ::new (static_cast<void *>(&mu_storage_)) SRWLOCK;
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  auto *cv = ::new (static_cast<void *>(&cv_storage_)) CONDITION_VARIABLE;
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  InitializeSRWLock(mu);
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  InitializeConditionVariable(cv);
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  waiter_count_ = 0;
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  wakeup_count_ = 0;
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}
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// SRW locks and condition variables do not need to be explicitly destroyed.
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// https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-initializesrwlock
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// https://stackoverflow.com/questions/28975958/why-does-windows-have-no-deleteconditionvariable-function-to-go-together-with
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Waiter::~Waiter() = default;
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bool Waiter::Wait(KernelTimeout t) {
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  SRWLOCK *mu = WinHelper::GetLock(this);
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  CONDITION_VARIABLE *cv = WinHelper::GetCond(this);
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  LockHolder h(mu);
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  ++waiter_count_;
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  // Loop until we find a wakeup to consume or timeout.
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  // Note that, since the thread ticker is just reset, we don't need to check
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  // whether the thread is idle on the very first pass of the loop.
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  bool first_pass = true;
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  while (wakeup_count_ == 0) {
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    if (!first_pass) MaybeBecomeIdle();
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    // No wakeups available, time to wait.
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    if (!SleepConditionVariableSRW(cv, mu, t.InMillisecondsFromNow(), 0)) {
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      // GetLastError() returns a Win32 DWORD, but we assign to
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      // unsigned long to simplify the ABSL_RAW_LOG case below.  The uniform
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      // initialization guarantees this is not a narrowing conversion.
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      const unsigned long err{GetLastError()};  // NOLINT(runtime/int)
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      if (err == ERROR_TIMEOUT) {
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        --waiter_count_;
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        return false;
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      } else {
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        ABSL_RAW_LOG(FATAL, "SleepConditionVariableSRW failed: %lu", err);
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      }
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    }
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    first_pass = false;
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  }
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  // Consume a wakeup and we're done.
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  --wakeup_count_;
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  --waiter_count_;
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  return true;
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}
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void Waiter::Post() {
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  LockHolder h(WinHelper::GetLock(this));
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  ++wakeup_count_;
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  InternalCondVarPoke();
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}
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void Waiter::Poke() {
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  LockHolder h(WinHelper::GetLock(this));
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  InternalCondVarPoke();
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}
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void Waiter::InternalCondVarPoke() {
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  if (waiter_count_ != 0) {
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    WakeConditionVariable(WinHelper::GetCond(this));
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  }
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}
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#else
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#error Unknown ABSL_WAITER_MODE
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#endif
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}  // namespace synchronization_internal
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ABSL_NAMESPACE_END
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}  // namespace absl
 |