-- c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>: Remove a floating point division by zero test. This isn't testing behavior related to the library, and MSVC warns about it in opt mode. PiperOrigin-RevId: 285220804 -- 68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>: This CL introduces following changes to the class FlagImpl: * We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately. * CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now. * Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call. * We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced. PiperOrigin-RevId: 285132636 -- ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>: Change null-term* (and nul-term*) to NUL-term* in comments PiperOrigin-RevId: 285036610 -- 729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>: Use the Posix implementation of thread identity on MinGW. Some versions of MinGW suffer from thread_local bugs. PiperOrigin-RevId: 285022920 -- 39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>: Implementation detail change. Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil. PiperOrigin-RevId: 285012012 GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
		
			
				
	
	
		
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			2.8 KiB
		
	
	
	
		
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			79 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2017 The Abseil Authors.
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //      https://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| //
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| // -----------------------------------------------------------------------------
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| // barrier.h
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| // -----------------------------------------------------------------------------
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| 
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| #ifndef ABSL_SYNCHRONIZATION_BARRIER_H_
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| #define ABSL_SYNCHRONIZATION_BARRIER_H_
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| 
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| #include "absl/base/thread_annotations.h"
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| #include "absl/synchronization/mutex.h"
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| 
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| namespace absl {
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| ABSL_NAMESPACE_BEGIN
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| 
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| // Barrier
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| //
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| // This class creates a barrier which blocks threads until a prespecified
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| // threshold of threads (`num_threads`) utilizes the barrier. A thread utilizes
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| // the `Barrier` by calling `Block()` on the barrier, which will block that
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| // thread; no call to `Block()` will return until `num_threads` threads have
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| // called it.
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| //
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| // Exactly one call to `Block()` will return `true`, which is then responsible
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| // for destroying the barrier; because stack allocation will cause the barrier
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| // to be deleted when it is out of scope, barriers should not be stack
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| // allocated.
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| //
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| // Example:
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| //
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| //   // Main thread creates a `Barrier`:
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| //   barrier = new Barrier(num_threads);
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| //
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| //   // Each participating thread could then call:
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| //   if (barrier->Block()) delete barrier;  // Exactly one call to `Block()`
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| //                                          // returns `true`; that call
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| //                                          // deletes the barrier.
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| class Barrier {
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|  public:
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|   // `num_threads` is the number of threads that will participate in the barrier
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|   explicit Barrier(int num_threads)
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|       : num_to_block_(num_threads), num_to_exit_(num_threads) {}
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| 
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|   Barrier(const Barrier&) = delete;
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|   Barrier& operator=(const Barrier&) = delete;
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| 
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|   // Barrier::Block()
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|   //
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|   // Blocks the current thread, and returns only when the `num_threads`
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|   // threshold of threads utilizing this barrier has been reached. `Block()`
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|   // returns `true` for precisely one caller, which may then destroy the
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|   // barrier.
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|   //
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|   // Memory ordering: For any threads X and Y, any action taken by X
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|   // before X calls `Block()` will be visible to Y after Y returns from
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|   // `Block()`.
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|   bool Block();
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| 
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|  private:
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|   Mutex lock_;
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|   int num_to_block_ ABSL_GUARDED_BY(lock_);
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|   int num_to_exit_ ABSL_GUARDED_BY(lock_);
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| };
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| 
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| ABSL_NAMESPACE_END
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| }  // namespace absl
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| #endif  // ABSL_SYNCHRONIZATION_BARRIER_H_
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