snix/users/grfn/xanthous/src/Xanthous/Generators/Level
Griffin Smith 4b11859d04 feat(gs/xanthous): Allow generating creatures with items
Add an `equippedItems` field to the CreatureType raw, which provides a
chance for generating that creature with an item equipped, which goes
into a new `inventory` field on the creature entity itself. Currently
the creature doesn't actually *use* this equipped item, but it's a step.

This commit also adds a broken-dagger equipped 90% of the time to the
"husk" creature.

Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437
2021-11-25 17:31:01 +00:00
..
CaveAutomata.hs refactor(xanthous): Generators -> Generators.Level 2021-06-13 01:24:47 +00:00
Dungeon.hs feat(gs/xanthous): Allow throwing rocks 2021-10-30 17:16:21 +00:00
LevelContents.hs feat(gs/xanthous): Allow generating creatures with items 2021-11-25 17:31:01 +00:00
Util.hs fix(gs/xanthous): Fix numAliveNeighbors{,M} on the edge 2021-11-06 17:34:46 +00:00
Village.hs refactor(xanthous): Generators -> Generators.Level 2021-06-13 01:24:47 +00:00