Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437 |
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| achilles | ||
| emacs.d | ||
| gws.fyi | ||
| keyboard | ||
| org-clubhouse | ||
| resume | ||
| system | ||
| wigglydonke.rs | ||
| xanthous | ||
| keys.nix | ||
| OWNERS | ||