Add support for entities via a port of the EntityMap type, and implement command support starting at basic hjkl.
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Haskell
		
	
	
	
	
	
| module Xanthous.GameSpec where
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| 
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| import Test.Prelude hiding (Down)
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| import Xanthous.Game
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| import Control.Lens.Properties
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| import Xanthous.Data (move, Direction(Down))
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| import Xanthous.Data.EntityMap (atPosition)
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| import Xanthous.Entities.SomeEntity
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| 
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| main :: IO ()
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| main = defaultMain test
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| 
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| test :: TestTree
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| test = testGroup "Xanthous.Game"
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|   [ testGroup "positionedCharacter"
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|     [ testProperty "lens laws" $ isLens positionedCharacter
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|     , testCase "updates the position of the character" $ do
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|       let initialGame = getInitialState
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|           initialPos = initialGame ^. characterPosition
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|           updatedGame = initialGame & characterPosition %~ move Down
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|           updatedPos = updatedGame ^. characterPosition
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|       updatedPos @?= move Down initialPos
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|       updatedGame ^. entities . atPosition initialPos @?= fromList []
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|       updatedGame ^. entities . atPosition updatedPos
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|         @?= fromList [SomeEntity $ initialGame ^. character]
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|     ]
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|   , testGroup "characterPosition"
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|     [ testProperty "lens laws" $ isLens characterPosition
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|     ]
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|   ]
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