snix/src/Xanthous
Griffin Smith 58fce2ec19 Progressively reveal the map to the player
As the character walks around the map, progressively reveal the entities
on the map to them, using an algorithm based on well known
circle-rasterizing and line-rasterizing algorithms to calculate lines of
sight that are potentially obscured by walls.
2019-09-15 17:30:57 -04:00
..
Data Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Entities Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Game Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Generators Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Util Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
App.hs Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Command.hs Add commands for diagonal movement 2019-09-02 10:54:52 -04:00
Data.hs Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Entities.hs Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Game.hs Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00
Generators.hs Place the chacracter in the level at startup time 2019-09-13 15:24:05 -04:00
Messages.hs Link up messages to the overall game 2019-09-02 10:52:01 -04:00
messages.yaml Implement messages 2019-09-01 13:54:27 -04:00
Monad.hs Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Orphans.hs Convert generated levels to walls 2019-09-09 20:54:33 -04:00
Prelude.hs Link up messages to the overall game 2019-09-02 10:52:01 -04:00
Random.hs Link up messages to the overall game 2019-09-02 10:52:01 -04:00
Resource.hs Add entities, and allow walking around 2019-08-31 13:18:51 -04:00
Util.hs Progressively reveal the map to the player 2019-09-15 17:30:57 -04:00