snix/users/grfn/xanthous/src/Xanthous/Game/Arbitrary.hs
Griffin Smith 6266c5d32f refactor(users/glittershark): Rename to grfn
Rename my //users directory and all places that refer to glittershark to
grfn, including nix references and documentation.

This may require some extra attention inside of gerrit's database after
it lands to allow me to actually push things.

Change-Id: I4728b7ec2c60024392c1c1fa6e0d4a59b3e266fa
Reviewed-on: https://cl.tvl.fyi/c/depot/+/2933
Tested-by: BuildkiteCI
Reviewed-by: tazjin <mail@tazj.in>
Reviewed-by: lukegb <lukegb@tvl.fyi>
Reviewed-by: glittershark <grfn@gws.fyi>
2021-04-12 14:45:51 +00:00

51 lines
2 KiB
Haskell

{-# LANGUAGE UndecidableInstances #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
{-# LANGUAGE StandaloneDeriving #-}
{-# LANGUAGE RecordWildCards #-}
--------------------------------------------------------------------------------
module Xanthous.Game.Arbitrary where
--------------------------------------------------------------------------------
import Xanthous.Prelude hiding (foldMap)
--------------------------------------------------------------------------------
import Test.QuickCheck
import System.Random
import Data.Foldable (foldMap)
--------------------------------------------------------------------------------
import Xanthous.Data.Levels
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Entities.Entities ()
import Xanthous.Entities.Character
import Xanthous.Game.State
import Xanthous.Orphans ()
import Xanthous.Util.QuickCheck (GenericArbitrary(..))
--------------------------------------------------------------------------------
deriving via GenericArbitrary GameLevel instance Arbitrary GameLevel
instance Arbitrary GameState where
arbitrary = do
chr <- arbitrary @Character
_upStaircasePosition <- arbitrary
_messageHistory <- arbitrary
levs <- arbitrary @(Levels GameLevel)
_levelRevealedPositions <-
fmap setFromList
. sublistOf
. foldMap (EntityMap.positions . _levelEntities)
$ levs
let (_characterEntityID, _levelEntities) =
EntityMap.insertAtReturningID _upStaircasePosition (SomeEntity chr)
$ levs ^. current . levelEntities
_levels = levs & current .~ GameLevel {..}
_randomGen <- mkStdGen <$> arbitrary
let _promptState = NoPrompt -- TODO
_activePanel <- arbitrary
_debugState <- arbitrary
let _autocommand = NoAutocommand
pure $ GameState {..}
instance CoArbitrary GameLevel
instance Function GameLevel
instance CoArbitrary GameState
instance Function GameState