Add support for converting generated levels to walls, and merge one into the entity map at the beginning of the game. There's nothing here that guarantees the character ends up *inside* the level though (they almost always don't) so that'll have to be slotted into the level generation process. |
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|---|---|---|
| .. | ||
| Data | ||
| Entities | ||
| Generators | ||
| DataSpec.hs | ||
| GameSpec.hs | ||
| MessageSpec.hs | ||
| OrphansSpec.hs | ||