When describing items in the inventory, both in detail and when producing menus from those items, describe not just the item itself but also *where* in the inventory the item is (either in the backpack, or wielded in either or both of the hands). This uses a new InventoryPosition datatype, and a method to get a list of items in the inventory associated with their inventory position. When *removing* items from the inventory (to wield, drop, or eat them), we want to make sure we remove from the right position, so this also introduces a `removeItemAtPosition` method to make that happen correctly. Finally, some of the tests for this stuff was getting really slow - I narrowed this down to runaway arbitrary generation for message Templates, so I've tweaked the Arbitrary instance for that type to generate smaller values. Change-Id: I24e9948adae24b0ca9bf13955602108ca9079dcc Reviewed-on: https://cl.tvl.fyi/c/depot/+/3228 Reviewed-by: grfn <grfn@gws.fyi> Tested-by: BuildkiteCI |
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| .. | ||
| .github | ||
| bench | ||
| build | ||
| src | ||
| test | ||
| .envrc | ||
| .gitignore | ||
| default.nix | ||
| hie.yaml | ||
| LICENSE | ||
| nixpkgs.nix | ||
| package.yaml | ||
| pkg.nix | ||
| README.org | ||
| Setup.hs | ||
| shell.nix | ||
| xanthous.cabal | ||
Xanthous
Building
$ nix build
Running
$ ./result/bin/xanthous [--help]
Keyboard commands
Keyboard commands are currently undocumented, but can be found in [this file. Movement uses the nethack-esque hjklybnu.
Development
Use lorri, or run everything in a nix-shell
# Build (for dev)
$ cabal new-build
# Run the game
$ cabal new-run xanthous
# Run tests
$ cabal new-run test
# Run a repl
$ cabal new-repl