-- c99f979ad34f155fbeeea69b88bdc7458d89a21c by Derek Mauro <dmauro@google.com>: Remove a floating point division by zero test. This isn't testing behavior related to the library, and MSVC warns about it in opt mode. PiperOrigin-RevId: 285220804 -- 68b015491f0dbf1ab547994673281abd1f34cd4b by Gennadiy Rozental <rogeeff@google.com>: This CL introduces following changes to the class FlagImpl: * We eliminate the CommandLineFlagLocks struct. Instead callback guard and callback function are combined into a single CallbackData struct, while primary data lock is stored separately. * CallbackData member of class FlagImpl is initially set to be nullptr and is only allocated and initialized when a flag's callback is being set. For most flags we do not pay for the extra space and extra absl::Mutex now. * Primary data guard is stored in data_guard_ data member. This is a properly aligned character buffer of necessary size. During initialization of the flag we construct absl::Mutex in this space using placement new call. * We now avoid extra value copy after successful attempt to parse value out of string. Instead we swap flag's current value with tentative value we just produced. PiperOrigin-RevId: 285132636 -- ed45d118fb818969eb13094cf7827c885dfc562c by Tom Manshreck <shreck@google.com>: Change null-term* (and nul-term*) to NUL-term* in comments PiperOrigin-RevId: 285036610 -- 729619017944db895ce8d6d29c1995aa2e5628a5 by Derek Mauro <dmauro@google.com>: Use the Posix implementation of thread identity on MinGW. Some versions of MinGW suffer from thread_local bugs. PiperOrigin-RevId: 285022920 -- 39a25493503c76885bc3254c28f66a251c5b5bb0 by Greg Falcon <gfalcon@google.com>: Implementation detail change. Add further ABSL_NAMESPACE_BEGIN and _END annotation macros to files in Abseil. PiperOrigin-RevId: 285012012 GitOrigin-RevId: c99f979ad34f155fbeeea69b88bdc7458d89a21c Change-Id: I4c85d3704e45d11a9ac50d562f39640a6adbedc1
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//      https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "absl/synchronization/blocking_counter.h"
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#include <thread>  // NOLINT(build/c++11)
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#include <vector>
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#include "gtest/gtest.h"
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#include "absl/time/clock.h"
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#include "absl/time/time.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace {
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void PauseAndDecreaseCounter(BlockingCounter* counter, int* done) {
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  absl::SleepFor(absl::Seconds(1));
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  *done = 1;
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  counter->DecrementCount();
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}
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TEST(BlockingCounterTest, BasicFunctionality) {
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  // This test verifies that BlockingCounter functions correctly. Starts a
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  // number of threads that just sleep for a second and decrement a counter.
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  // Initialize the counter.
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  const int num_workers = 10;
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  BlockingCounter counter(num_workers);
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  std::vector<std::thread> workers;
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  std::vector<int> done(num_workers, 0);
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  // Start a number of parallel tasks that will just wait for a seconds and
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  // then decrement the count.
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  workers.reserve(num_workers);
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  for (int k = 0; k < num_workers; k++) {
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    workers.emplace_back(
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        [&counter, &done, k] { PauseAndDecreaseCounter(&counter, &done[k]); });
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  }
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  // Wait for the threads to have all finished.
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  counter.Wait();
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  // Check that all the workers have completed.
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  for (int k = 0; k < num_workers; k++) {
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    EXPECT_EQ(1, done[k]);
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  }
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  for (std::thread& w : workers) {
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    w.join();
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  }
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}
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}  // namespace
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ABSL_NAMESPACE_END
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}  // namespace absl
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