39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| allocation growing API
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| ======================
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| 
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| Dynamically growing an array using realloc() is error prone and boring.
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| 
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| Define your array with:
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| 
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| * a pointer (`item`) that points at the array, initialized to `NULL`
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|   (although please name the variable based on its contents, not on its
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|   type);
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| 
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| * an integer variable (`alloc`) that keeps track of how big the current
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|   allocation is, initialized to `0`;
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| 
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| * another integer variable (`nr`) to keep track of how many elements the
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|   array currently has, initialized to `0`.
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| 
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| Then before adding `n`th element to the item, call `ALLOC_GROW(item, n,
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| alloc)`.  This ensures that the array can hold at least `n` elements by
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| calling `realloc(3)` and adjusting `alloc` variable.
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| 
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| ------------
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| sometype *item;
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| size_t nr;
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| size_t alloc
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| 
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| for (i = 0; i < nr; i++)
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| 	if (we like item[i] already)
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| 		return;
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| 
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| /* we did not like any existing one, so add one */
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| ALLOC_GROW(item, nr + 1, alloc);
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| item[nr++] = value you like;
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| ------------
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| 
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| You are responsible for updating the `nr` variable.
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| 
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| If you need to specify the number of elements to allocate explicitly
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| then use the macro `REALLOC_ARRAY(item, alloc)` instead of `ALLOC_GROW`.
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