138 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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//      http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// -----------------------------------------------------------------------------
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// File: algorithm.h
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// -----------------------------------------------------------------------------
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//
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// This header file contains Google extensions to the standard <algorithm> C++
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// header.
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#ifndef ABSL_ALGORITHM_ALGORITHM_H_
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#define ABSL_ALGORITHM_ALGORITHM_H_
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#include <algorithm>
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#include <iterator>
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#include <type_traits>
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namespace absl {
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namespace algorithm_internal {
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// Performs comparisons with operator==, similar to C++14's `std::equal_to<>`.
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struct EqualTo {
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  template <typename T, typename U>
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  bool operator()(const T& a, const U& b) const {
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    return a == b;
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  }
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};
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template <typename InputIter1, typename InputIter2, typename Pred>
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bool EqualImpl(InputIter1 first1, InputIter1 last1, InputIter2 first2,
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               InputIter2 last2, Pred pred, std::input_iterator_tag,
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               std::input_iterator_tag) {
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  while (true) {
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    if (first1 == last1) return first2 == last2;
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    if (first2 == last2) return false;
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    if (!pred(*first1, *first2)) return false;
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    ++first1;
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    ++first2;
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  }
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}
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template <typename InputIter1, typename InputIter2, typename Pred>
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bool EqualImpl(InputIter1 first1, InputIter1 last1, InputIter2 first2,
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               InputIter2 last2, Pred&& pred, std::random_access_iterator_tag,
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               std::random_access_iterator_tag) {
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  return (last1 - first1 == last2 - first2) &&
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         std::equal(first1, last1, first2, std::forward<Pred>(pred));
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}
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template <typename It>
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It RotateImpl(It first, It middle, It last, std::true_type) {
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  return std::rotate(first, middle, last);
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}
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template <typename It>
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It RotateImpl(It first, It middle, It last, std::false_type) {
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  std::rotate(first, middle, last);
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  return std::next(first, std::distance(middle, last));
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}
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}  // namespace algorithm_internal
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// Compares the equality of two ranges specified by pairs of iterators, using
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// the given predicate, returning true iff for each corresponding iterator i1
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// and i2 in the first and second range respectively, pred(*i1, *i2) == true
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//
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// This comparison takes at most min(`last1` - `first1`, `last2` - `first2`)
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// invocations of the predicate. Additionally, if InputIter1 and InputIter2 are
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// both random-access iterators, and `last1` - `first1` != `last2` - `first2`,
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// then the predicate is never invoked and the function returns false.
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//
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// This is a C++11-compatible implementation of C++14 `std::equal`.  See
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// http://en.cppreference.com/w/cpp/algorithm/equal for more information.
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template <typename InputIter1, typename InputIter2, typename Pred>
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bool equal(InputIter1 first1, InputIter1 last1, InputIter2 first2,
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           InputIter2 last2, Pred&& pred) {
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  return algorithm_internal::EqualImpl(
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      first1, last1, first2, last2, std::forward<Pred>(pred),
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      typename std::iterator_traits<InputIter1>::iterator_category{},
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      typename std::iterator_traits<InputIter2>::iterator_category{});
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}
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// Performs comparison of two ranges specified by pairs of iterators using
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// operator==.
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template <typename InputIter1, typename InputIter2>
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bool equal(InputIter1 first1, InputIter1 last1, InputIter2 first2,
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           InputIter2 last2) {
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  return absl::equal(first1, last1, first2, last2,
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                     algorithm_internal::EqualTo{});
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}
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// Performs a linear search for `value` using the iterator `first` up to
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// but not including `last`, returning true if [`first`, `last`) contains an
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// element equal to `value`.
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//
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// A linear search is of O(n) complexity which is guaranteed to make at most
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// n = (`last` - `first`) comparisons. A linear search over short containers
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// may be faster than a binary search, even when the container is sorted.
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template <typename InputIterator, typename EqualityComparable>
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bool linear_search(InputIterator first, InputIterator last,
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                   const EqualityComparable& value) {
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  return std::find(first, last, value) != last;
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}
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// Performs a left rotation on a range of elements (`first`, `last`) such that
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// `middle` is now the first element. `rotate()` returns an iterator pointing to
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// the first element before rotation. This function is exactly the same as
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// `std::rotate`, but fixes a bug in gcc
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// <= 4.9 where `std::rotate` returns `void` instead of an iterator.
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//
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// The complexity of this algorithm is the same as that of `std::rotate`, but if
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// `ForwardIterator` is not a random-access iterator, then `absl::rotate`
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// performs an additional pass over the range to construct the return value.
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template <typename ForwardIterator>
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ForwardIterator rotate(ForwardIterator first, ForwardIterator middle,
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                       ForwardIterator last) {
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  return algorithm_internal::RotateImpl(
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      first, middle, last,
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      std::is_same<decltype(std::rotate(first, middle, last)),
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                   ForwardIterator>());
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}
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}  // namespace absl
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#endif  // ABSL_ALGORITHM_ALGORITHM_H_
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