snix/users/grfn/xanthous/src/Xanthous/messages.yaml
Griffin Smith f00dd30cad feat(xanthous): Fistfighting builds knuckle calluses
2000 ticks after the character damages their fists by hitting something,
the character now develops calluses on their fists (scaled by *how*
damaged they've become) that reduce the chance of them receiving
additional damage from hitting things - up to a max of 5, which
prevents *all* damage from fistfighting.

This is all tracked in a new "Knuckles" struct in a new "Body" struct on
the character datatype, which manages stepping itself forward as part of
the Brain impl on the character.

Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2
Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222
Reviewed-by: grfn <grfn@gws.fyi>
Tested-by: BuildkiteCI
2021-06-18 21:17:53 +00:00

130 lines
4.2 KiB
YAML

welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Use hjklybnu to move.
dead:
- You have died...
- You die...
- You perish...
- You have perished...
generic:
continue: Press enter to continue...
save:
location: "Enter filename to save to: "
overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "
quit:
confirm: Really quit without saving?
entities:
description: You see here {{entityDescriptions}}
say:
creature:
visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}"
invisible: You hear something yell "{{message}}" in the distance
pickUp:
menu: What would you like to pick up?
pickUp: You pick up the {{item.itemType.name}}
nothingToPickUp: "There's nothing here to pick up"
cant:
goUp:
- You can't go up here
- There's nothing here that would let you go up
goDown:
- You can't go down here
- There's nothing here that would let you go down
open:
prompt: Direction to open (hjklybnu.)?
success: "You open the door."
locked: "That door is locked"
nothingToOpen: "There's nothing to open there."
alreadyOpen: "That door is already open."
close:
prompt: Direction to close (hjklybnu.)?
success:
- You close the door.
- You shut the door.
nothingToClose: "There's nothing to close there."
alreadyClosed: "That door is already closed."
blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"
look:
prompt: Select a position on the map to describe (use Enter to confirm)
nothing: There's nothing there
character:
namePrompt: "What's your name? "
body:
knuckles:
calluses:
- You've started developing calluses on your knuckles from all the punching you've been doing.
- You've been fighting with your fists so much they're starting to develop calluses.
combat:
nothingToAttack: There's nothing to attack there.
menu: Which creature would you like to attack?
fistSelfDamage:
- You hit so hard with your fists you hurt yourself!
- The punch leaves your knuckles bloody!
fistExtraSelfDamage:
- You hurt your already-bloody fists with the strike!
- Ouch! Your fists were already bleeding!
hit:
fists:
- You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
- You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
generic:
- You hit the {{creature.creatureType.name}}.
- You attack the {{creature.creatureType.name}}.
creatureAttack: The {{creature.creatureType.name}} {{attackDescription}}
killed:
- You kill the {{creature.creatureType.name}}!
- You've killed the {{creature.creatureType.name}}!
debug:
toggleRevealAll: revealAll now set to {{revealAll}}
eat:
noFood:
- You have nothing edible.
- You don't have any food.
- You don't have anything to eat.
- You search your pockets for something edible, and come up short.
menuPrompt: What would you like to eat?
eat: You eat the {{item.itemType.name}}.
read:
prompt: Direction to read (hjklybnu.)?
nothing: "There's nothing there to read"
result: "\"{{message}}\""
wield:
nothing:
- You aren't carrying anything you can wield
- You can't wield anything in your backpack
- You can't wield anything currently in your backpack
menu: What would you like to wield?
# TODO: use actual hands
wielded : You wield the {{wieldedItem.itemType.name}} in your right hand.
drop:
nothing: You aren't carrying anything
menu: What would you like to drop?
# TODO: use actual hands
dropped:
- You drop the {{item.itemType.name}}.
- You drop the {{item.itemType.name}} on the ground.
- You put the {{item.itemType.name}} on the ground.
- You take the {{item.itemType.name}} out of your backpack and put it on the ground.
- You take the {{item.itemType.name}} out of your backpack and drop it on the ground.
autocommands:
enemyInSight: There's a {{firstEntity.creatureType.name}} nearby!
doneResting: Done resting
###
tutorial:
message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.